| Water Elemental | 55 points |
Secondary Attributes: HP+4 [8].
Advantages: Amphibious [10], Enhanced Move x2 (Swimming) [20], Fast Regeneration (Only in large body of water, -30%; ) [25], Injury Tolerance (Diffuse) [100], Immunity to Poison [15], 3 [21].
Disadvantages: Dependency (Full immersion in water, very common, daily) [-15], ElementalMetaTrait [-50], Impulsiveness [-10], No Fine Manipulators [-30], Overconfidence [-10], Social Stigma (Outsider) -3 [-15].
Innate Spells: Water Jet∗ (H) IQ+3 [16]-13.
Package Total: [45] points.
∗ Does not include +3 for Magery.
Features: Taboo Trait (Fixed ST).
Converted to 4e from GURPSTechnomancer p.61. An innate spell rather than attack was used to keep faith with the original template.