| Air Elemental | 75 points |
Secondary Attributes: HP+4 [8].
Advantages: Enhanced Move ×4 (Flight) 2 [40], Injury Tolerance (Diffuse) [100], Flight (Lighter than Air, -10%; ) [33], 3 [21], Resistant to Poison (+3 to HT) [5], Vibration Sense [10].
Disadvantages: Distractable [-1], ElementalMetaTrait [-50], Impulsiveness [-10], No Fine Manipulators [-30], No Legs (Aerial) [0], Social Stigma (Valuable Property) -2 [-10], Vulnerability ×2 (Vacuum and wind based attacks) [-20].
Innate Spells: Air Jet∗ (H) IQ+3 [16]-13.
Package Total: [72] points.
∗ Does not include +3 for Magery
Features: Taboo Trait (Fixed ST).
Converted to 4e from GURPSTechnomancer p.60. An innate spell rather than attack was used to keep faith with the original template.