Phasers count as omni-blasters (p. 124), having two effective settings: stun and kill. (While standard phasers actually have 16 power settings, realistically only these two settings are going to matter in play.)
Below are stats for standard personal Federation weapons as of 2380. Other races and eras will have comparable weapons; use the same stats.
| TL | Weapon | Damage | Acc | Range | Weight | RoF | Shots | ST | Bulk | Rcl | Cost | LC |
| 11 | Phaser pistol, type I | 2d(5) burn, sur | 3 | 130/500 | 0.35/B | 3 | 13(3) | 3 | -1 | 1 | $1,200 | 3 |
| Stun setting | HT-2(3) aff | |||||||||||
| 11 | Phaser pistol, type II | 3d(5) burn, sur | 5 | 300/900 | 1.6/C | 3 | 40(3) | 4 | -2 | 1 | $4,400 | 3 |
| Stun setting | HT-3(3) aff |
| TL | Weapon | Damage | Acc | Range | Weight | RoF | Shots | ST | Bulk | Rcl | Cost | LC |
| 11 | Phaser rifle, type III | 5d(5) burn, sur | 10+1 | 500/1,500 | 5.6/2C | 3 | 17(3) | 5† | -3 | 1 | $18,400 | 2 |
| Stun setting | HT-5(3) aff | |||||||||||
| 11 | Compression phaser rifle | 6d(5) burn, sur | 10+2 | 700/2,100 | 10/2C | 3 | 10(3) | 7† | -4 | 1 | $36,000 | 2 |
| Stun setting | HT-6(3) aff |