Magic Caveats
Last changed: -209.198.95.98 - 2007-06-07 - 4:33 PM

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Summary

Magic 4e Caveats

Magic 4e offers many spells, some of which seem to be quite unbalancing, such as Earth To Stone, which allows a circle of about ten mages to take over Europe's entire medieval steel production. The following house rules solve these problems.

Creation and ennobling spells

The creation and ennobling spells are those spells which, well, create or ennoble something permanently. This is usually a problem for most game worlds, because it makes such things incredibly cheap and more mundane ways to produce them become obsolete. What follows is a solution to this problem.

General guideline: Any spell which permanently or instantaneously creates or ennobles something without using the enchantment rules has its duration changed to a more limited value, usually one hour. Materials that are consumed before the end of the duration time (such as food or water) work just like permanently created materials - unless the "consuming" is actually some kind of processing to create something permanent (thus, iron ore created with Create Earth would vanish after an hour even if processed into pure iron). If one actually wants to create something permanently or instantaneously, one has to use the enchantment rules- for the enchantment, apply a casting cost modifier as given below, usually x100, for a permanent creation or ennobling.

The following spells will thus have changed durations and new enchantment casting cost modifiers (list is incomplete; feel free to add problematic spells of the creation and ennobling type):

Other spells with problems and solutions