Adhesion {20} = Clinging {20}
Alter Physical Body {20} = Elastic Skin {20}
Bend Light {27}
Energy Expulsion {Variable}
Burning Attack 1d (Variable +5%)
with one of:
Increase damage dice until points are as close to {30} as possible.
Energy Resistance {30} = Damage Resistance 10 (Energy - 20%, Semi-Ablative - 20%) {30}
Impervious to Fire and Heat {30} = Damage Resistance 15 (Heat/Fire - 40%, Semi-Ablative - 20%) {30}
Extraordinary Mental Affinity {30} = Charisma 3 {15}; Smooth Operator 1 {15}
Extraordinary Mental Endurance {30} = Willpower 6 {30}
Extraordinary Strength {30}
One of:
Extraordinary Physical Prowess {30}
30 points-worth from:
Extraordinary Physical Endurance {30}
30 points-worth from:
Extraordinary Physical Beauty {30} = Transcendent (Universal +25%) {25}; Fashion Sense {5}
Extraordinary Speed {30}
30 points-worth from:
Flight: Glide {22} = Flight (Controlled Gliding) {22}
Flight: Winged {30} = Flight (Winged) {30}
Flight: Wingless {40} = Flight {40}
Healing Factor {35}
Heightened Sense of Hearing {30}
30 points-worth from:
Heightened Sense of Smell {30} = Discriminatory Smell {15}; Acute Smell 6 {15}
Heightened Sense of Taste {30} = Discriminatory Taste {15}; Acute Taste 6 {15}
Heightened Sense of Touch {30}
Manipulate Kinetic Energy {34}
Mental Stun {32} = Affliction 4 (Stun +0%; Reduced Range /5 -20%) {32}
Nightstalking {30}
Radar (Multi-Mode +50%) {30}
Super Vision: Ultraviolet / Infrared {25} = Hyperspectral Vision {25}
Super Vision: Nightvision {30} = Dark Vision (Colour Vision +20%) {30}
Super Vision: Advanced Sight {30}
Super Vision: X-Ray {27} = Penetrating Vision 3 (Blocked by Lead -10%) {27}
Underwater Abilities {30}