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Weapons Armor
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Summary THS equipment, weapons,ammo and armor

Weapons

Weapon Damage Acc Range Weight Ro F Shots ST Bulk Rcl Cost LC
Beam Weapons (pistol)
Electrolaser pistol 1d-3 burn 4 40/80 2,2/0,5 3 180/C(3) 4 -2 1 1.200$ 4
-linked HT-4(2) aff
Beam Weapons (rifle)
Electrolaser carbine 1d-3 burn 8+1 160/470 3,7/1 3 360/2C(3*2) 4 -4 1 1.800$ 4
-linked HT-4(2) aff
Beam Weapons (pistol) & Guns (gyroc)
Police Armgun 5,6 2.000$ 2
-Electrolaser 1d-3 burn 4 40/80 /0,5 3 180/C(3) -2 1 1.200$
-Electrolaser (linked) HT-4(2) aff
-15 mm missile 6d pi++ 5 500 /0,4 4 4(3i) 9 -2 1
Guns (LAW)
Recoilless Rifle 60 mm 9d pi++ 4 330/2.850 28,6/6,4 1 1(3i) 11 -6 1 2.050$ 1
Guns (submachinegun)
PDW 4 mm 3d+2 pi- 4 380/2.700 2,1/0,56 12 100(3) 8 -3 2 560$ 2
PDW 10 mm 3d pi+ 3 200/1.900 5,9/1,6 12 60(3) 9 -4 2 685$ 2
Guns (rifle) & Guns (gyroc)
Battle Rifle 11 890$ 1
-5.6 mm 6d pi 5 530/3.300 /1,6 12 100(3) 10 -4 2
-30 mm missile 12d-1 pi++ 5 500 /2,4 3 3(3i) 6 -4 1
Assault Pod 3 690$ 1
-4 mm 3d+2 pi- 4 380/2,700 /0,56 12 100(3) 9 -2 2
-15 mm missile 6d pi++ 5 500 /0,4 4 4(3i) 9 -2 1
Guns (gyroc)
Micro-missile pod (15 mm) 6d pi++ 5 500 0,62/0,4 4 4(3i) 9 -2 1 380$ 2
Mini-missile pod (30 mm) 12d-1 pi++ 5 500 3,8/2,4 3 3(3i) 6 -4 1 410$ 1
Guns(pistol)
Pistol, 4 mm 3d pi- 2 250/2.100 1,5/0,28 3 50(3) 8 -1 2 560$ 3
Pistol, 10 mm 3d pi+ 2 200/1.900 2,75/0,53 3 20(3) 10 -2 3 610$ 3
Guns (rifle)
AMR 15 mm 11d+1 pi++ 5 770/4.100 23/2,9 3 10(3) 13 -8 3 2.500$ 1
Recoilless rifle 15 mm 3d+1 pi++ 4 200/1.900 8,5/2 3 10(3) 7 -4 1 790$ 2
Gunner (machine gun)
E-mag cannon, 15 mm 9d*5 pi++ 8 2.900/9.400 200/245 20 750 29 -12 2 80.000$ 1
Gunner (beams)
Light Laser, 2,5 MJ 100d burn 15 100 mi./300 mi. 5 tons 1 veh. veh. veh. 1 2M$ 1

Ammunition

Price and weight are for loose rounds or loaded magazines, as appropriate

Weapon Shots Cost Weight
AMR 15 mm 10 8,40$ 2,9
Assault Pod, 4 mm 100 1,60$ 0,56
Battle Rifle 5,6mm 100 4,70$ 1,6
Emag, 15 mm* 750 204$ 25,5
Micro-missiles, 15 mm
-Solid 1 4,50$ 0,1
-MBC or HEMP 1 4,80$ 0,1
-SEFOP 1 5,80$ 0,1
Mini-missiles, 30 mm
-Solid 1 35$ 0,8
-MBC or HEMP 1 40$ 0,8
-SEFOP 1 46$ 0,8
PDW 4 mm 100 1,60$ 0.56
PDW 10 mm 60 4,50$ 1,6
Pistol 4 mm 50 0,80$ 0,28
Pistol 10 mm 20 1,50$ 0,53
Recoilless rifle 15 mm 10 4$ 2
Recoilless rifle, 60 mm 1 13$ 6,4
Grenade 1 5$ 0,1

*Also requires 11 E power packs.

Notes The accuracy of mini- and micro-missiles may be excessive. If it becomes a problem, reduce them by 3. Warheads for missiles and recoilless rifes are described in THS.
Type Cost Effect
Smallarms Bullets of less than 20 mm size
AP *3 Halves DR, damage type drops one step. LC 2
APS *5 As AP, but +50% range, add 1 damage/die, LC 1
HP *1.5 Armor divisor 0.5, damage type increased one step
Drug add drug cost Injects one dose of drug
Plastic *1 Half damage and range. LC 4
Tag *2 signal tracer, detectable within 1 mile. LC 4
Smart ammo Cost multiplier is added to bullet type modier, not multiplied
Stabilized *2
Homing *5 Aim maneuver, unmodified skill roll to lock on. To hit roll 10+RoF bonus+(Acc if skill roll succeeds), no range penalties
Laser homing *3 As Homing, but reuires laser sight/designator
Gestalt *2,5 Reduce Rcl by 1

Armor

Type Location DR Cost Weight LC Notes
Arachnoweave Torso 8/2* 150$ 1 3 Concealable
Arachnoweave Legs,groin 8/2* 150$ 1 2 Concealable
Arachnoweave Limbs,body 8/2* 200$ 2,5 2 Concealable
Nanoweave vest Torso Climate controlled
-light 10/5* 400$ 2 3
-medium 20/10* 800$ 4 2
-heavy 40/20* 1.200$ 6 2
Nanoweave suit Limbs, body Climate controlled
-light 10/5* 750$ 5 3
-medium 20/10* 1.500$ 10 2
-heavy 40/20* 3.000$ 20 2
Nanoweave vacc suit Body, limbs Requires helmet & life support pack
-light 12/6* 2.000$ 15 3 Radiation PF 1
-medium 24/12* 3.000$ 20 2 Radiation PF 1
-heavy 40/20* 3.500$ 30 2 Radiation PF 2
-Rad shielded 50/25* 4.500$ 50 2 Radiation PF 5
-Smartsuit full suit *1 *10 *2 2 Sealed, doesn't count as encumbrance, self-healing, full DR
-Cosmetic +2.000$ smartsuit option
-Interphase +5.000$ smartsuit option
Light Infantry Helmet skull 20 30$ 1,5 3 No features
Full Helmet (sealable) skull, face Camera & microcoomunicator.May have built-in computer, optics, communicator, missile pod
-light 20 50$ 2 4
-medium 40 70$ 3 3
-heavy 60 100$ 5 2

Battle Suits. THS p. 160.

Transhuman Space Wiki is a Hard Science background set in 2100.

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