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Summary
THS equipment, weapons,ammo and armor
Weapons
Weapon
Damage
Acc
Range
Weight
Ro F
Shots
ST
Bulk
Rcl
Cost
LC
Beam Weapons (pistol)
Electrolaser pistol
1d-3 burn
4
40/80
2,2/0,5
3
180/C(3)
4
-2
1
1.200$
4
-linked
HT-4(2) aff
Beam Weapons (rifle)
Electrolaser carbine
1d-3 burn
8+1
160/470
3,7/1
3
360/2C(3*2)
4
-4
1
1.800$
4
-linked
HT-4(2) aff
Beam Weapons (pistol) & Guns (missile)
Police Armgun
5,6
2.000$
2
-Electrolaser
1d-3 burn
4
40/80
/0,5
3
180/C(3)
-2
1
1.200$
-Electrolaser (linked)
HT-4(2) aff
-15 mm missile
6d pi++
5
500
/0,4
4
4(3i)
9
-2
1
Guns (LAW)
Recoilless Rifle 60 mm
9d pi++
4
330/2.850
28,6/6,4
1
1(3i)
11
-6
1
2.050$
1
Guns (submachinegun)
PDW 4 mm
3d+2 pi-
4
380/2.700
2,1/0,56
12
100(3)
8
-3
2
560$
2
PDW 10 mm
3d pi+
3
200/1.900
5,9/1,6
12
60(3)
9
-4
2
685$
2
Guns (rifle) & Guns (gyroc)
Battle Rifle
11
890$
1
-5.6 mm
6d pi
5
530/3.300
/1,6
12
100(3)
10
-4
2
-30 mm missile
12d-1 pi++
5
500
/2,4
3
3(3i)
6
-4
1
Assault Pod
3
690$
1
-4 mm
3d+2 pi-
4
380/2,700
/0,56
12
100(3)
9
-2
2
-15 mm missile
6d pi++
5
500
/0,4
4
4(3i)
9
-2
1
Guns (gyroc)
Micro-missile pod (15 mm)
6d pi++
5
500
0,62/0,4
4
4(3i)
9
-2
1
380$
2
Mini-missile pod (30 mm)
12d-1 pi++
5
500
3,8/2,4
3
3(3i)
6
-4
1
410$
1
Guns(pistol)
Pistol, 4 mm
3d pi-
2
250/2.100
1,5/0,28
3
50(3)
8
-1
2
560$
3
Pistol, 10 mm
3d pi+
2
200/1.900
2,75/0,53
3
20(3)
10
-2
3
610$
3
Guns (rifle)
AMR 15 mm
11d+1 pi++
5
770/4.100
23/2,9
3
10(3)
13
-8
3
2.500$
1
Recoilless rifle 15 mm
3d+1 pi++
4
200/1.900
8,5/2
3
10(3)
7
-4
1
790$
2
Gunner (machine gun)
E-mag cannon, 15 mm
9d*5 pi++
8
2.900/9.400
200/245
20
750
29
-12
2
80.000$
1
Gunner (beams)
Light Laser, 2,5 MJ
100d burn
15
100 mi./300 mi.
5 tons
1
veh.
veh.
veh.
1
2M$
1
Ammunition
Price and weight are for loose rounds or loaded magazines, as appropriate
Weapon
Shots
Cost
Weight
AMR 15 mm
10
8,40$
2,9
Assault Pod, 4 mm
100
1,60$
0,56
Battle Rifle 5,6mm
100
4,70$
1,6
Emag, 15 mm*
750
204$
25,5
Micro-missiles, 15 mm
-Solid
1
4,50$
0,1
-MBC or HEMP
1
4,80$
0,1
-SEFOP
1
5,80$
0,1
Mini-missiles, 30 mm
-Solid
1
35$
0,8
-MBC or HEMP
1
40$
0,8
-SEFOP
1
46$
0,8
PDW 4 mm
100
1,60$
0.56
PDW 10 mm
60
4,50$
1,6
Pistol 4 mm
50
0,80$
0,28
Pistol 10 mm
20
1,50$
0,53
Recoilless rifle 15 mm
10
4$
2
Recoilless rifle, 60 mm
1
13$
6,4
Grenade
1
5$
0,1
*Also requires 11 E power packs.
Type
Cost
Effect
Smallarms
Bullets of less than 20 mm size
AP
*3
Halves DR, damage type drops one step. LC 2
APS
*5
As AP, but +50% range, add 1 damage/die, LC 1
HP
*1.5
Armor divisor 0.5, damage type increased one step
Drug
add drug cost
Injects one dose of drug
Plastic
*1
Half damage and range. LC 4
Tag
*2
signal tracer, detectable within 1 mile. LC 4
Smart ammo
Cost multiplier is added to bullet type modier, not multiplied
Stabilized
*2
Homing
*5
Aim maneuver, unmodified skill roll to lock on. To hit roll 10+RoF bonus+(Acc if skill roll succeeds), no range penalties
Laser homing
*3
As Homing, but reuires laser sight/designator
Gestalt
*2,5
Reduce Rcl by 1
Armor
Type
Location
DR
Cost
Weight
LC
Notes
Arachnoweave
Torso
8/2*
150$
1
3
Concealable
Arachnoweave
Legs,groin
8/2*
150$
1
2
Concealable
Arachnoweave
Limbs,body
8/2*
200$
2,5
2
Concealable
Nanoweave vest
Torso
Climate controlled
-light
10/5*
400$
2
3
-medium
20/10*
800$
4
2
-heavy
40/20*
1.200$
6
2
Nanoweave suit
Limbs, body
Climate controlled
-light
10/5*
750$
5
3
-medium
20/10*
1.500$
10
2
-heavy
40/20*
3.000$
20
2
Nanoweave vacc suit
Body, limbs
Requires helmet & life support pack
-light
12/6*
2.000$
15
3
Radiation PF 1
-medium
24/12*
3.000$
20
2
Radiation PF 1
-heavy
40/20*
3.500$
30
2
Radiation PF 2
-Rad shielded
50/25*
4.500$
50
2
Radiation PF 5
-Smartsuit
full suit
*1
*10
*2
2
Sealed, doesn't count as encumbrance, self-healing, full DR
-Cosmetic
+2.000$
smartsuit option
-Interphase
+5.000$
smartsuit option
Light Infantry Helmet
skull
20
30$
1,5
3
No features
Full Helmet (sealable)
skull, face
Camera & microcoomunicator.May have built-in computer, optics, communicator, missile pod
-light
20
50$
2
4
-medium
40
70$
3
3
-heavy
60
100$
5
2
Battle Suits . THS p. 160.
Transhuman Space Wiki is a Hard Science background set in 2100.
Click to read this topic 3/7/2005 8:30:00 PM - lordabdul-82.67.212.57
Science fiction that emphasizes realism
5/24/2005 10:56:00 PM - lordabdul-82.67.212.57