VII and DVII implants include implant communicators and dedicated VR software, and may include Implant Jacks. Upslink and Downslink implants include microcommunicators.
Item
Cost
Surgery
Notes
Virtual Interface
2.000$
2.000$
THS p. 150. Add compact tiny computer
Distributed VI
4.000$
4.000$
THS p. 150. Add compact small computer
Sensory Uplink ("Upslink")
8.000$
2.600$
THS p. 150
Sensory Downlink ("Downslink")
7.000$
1.400$
THS p. 150
Puppet Implant, sapient
50.000$
included
allows teleoperation of subject, or control by resident infomorph
Puppet Implant, non-sapient
20.000$
included
as above
Implant jack
50$
500$
skull sockets. allows high bandwidth cable
Microbot Swarms THS p. 168-171
Chassis
Cost
Aerostat
3.500$
Armored crawler
6.500$
Crawler
2.500$
Dust (Surveillance package only)
600$
Flyer
10.500$
Hopper
2.500$
Space
10.500$
Swimming
2.500$
Toy (Play package only)
500$
Disguise
+1.000$
Chameleon system
+500$
Power system
Cost
Batteries
default
Gastrobot
2.000$
RTG
3.500$
Solar cell
1.500$
Equipment package
Cost
Bughunter
4.000$
Cannibal
15.000$+
Cleaning
1.000$
Construction
1.000$
Decontamination
1.000$
Defoliator
1.500$
Devourer
8.000$
Explorer (requires Analysis hive)
500$
Forensic
4.000$
Gremlin
2.000$
Harvester
2.000$
Hypo
2.000$,+10*Drug cost
Illumination (can be combined)
100$
Painter
500$
Paramedic
6.000$
Pesticide
1.000$
Play
100-1.000$
Pollinator
1.000$
Repair
500$, +250$/extra model
Sensor array
2.000$
Sentry
5.000$
Stinger
1.500$
Surveillance
100$
Swarmwear (Aerostat only, can be combined)
500$
Terminator
4.000$
Insect Bioswarm (10% cost): Crawler, Flyer, Hopper or Swimmer chassis. Gastrbot power. Construction, Defoliator, Harvester, Pesticide, Pollinator or Stinger.
Insect Director: 2.000$, 0,25 lbs.
These programs can learn, but lack self-awareness and initiative.
1/15/2006 11:05:00 AM - RasmusWagner-83.72.194.49
""LAIs"" think ahead and make decisions. They still have problems with genuine creative thought and emotions, however. They constantly run simulations to analyze options and avoid problems, represented by the Visualization advantage.
1/15/2006 11:09:00 AM - RasmusWagner-83.72.194.49
""SAIs"" have intellects equalling or surpassing those of humans. They have the ability to reason creatively, coupled with the speed of a computer.
1/15/2006 11:11:00 AM - RasmusWagner-83.72.194.49
A collection of cybershells, upgraded to 4.th edition.
6/2/2007 10:55:52 PM - -24.5.136.171
A living body whose higher brain functions have be subsumed by an implanted bioshell interface computer. p.TS126. Add this lens to an InfoMorph template, add a BioRoid template (or the basic 0-point human template plus the BioroidBodyMetaTrait),and you have an informorph character in a bioshell.
The material presented here is the original creation of the contributors, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.