. Summary
ToDo
Power Cells, rechargable. Discharge time 15 minutes.
Item
Cost
Weight
Notes
AA cell
0,015$
0,0005
0,0005 kWh
A cell
0,15$
0,005
0,005 kWh
B cell
1,5$
0,05
0,05 kWh
C cell
15$
0,5
0,5 kWh
D cell
150$
5
5 kWh
E cell
600$
20
20 kWh
Power Cells, non-rechargeable. Discharge time 15 minutes.
Item
Cost
Weight
Notes
AA cell
0,015$
0,0005
0,001 kWh
A cell
0,15$
0,005
0,01 kWh
B cell
1,5$
0,05
0,1 kWh
C cell
15$
0,5
1 kWh
D cell
150$
5
10 kWh
E cell
600$
20
40 kWh
Power Packs. Rechargeable, 1 second discharge.
Item
Cost
Weight
Notes
AA pack
0,015$
0,0005
0,00005 kWh
A pack
0,15$
0,005
0,0005 kWh
B pack
1,5$
0,05
0,005 kWh
C pack
15$
0,5
0,05 kWh
D pack
150$
5
0,5 kWh
E pack
600$
20
2 kWh
Computers & Accesories (see THS p. 141).
Item
Cost
Weight
Notes
Macroframe
250.000$
1.000
Complexity 9
Mainframe
50.000$
100
Cx 8
Microframe
10.000$
10
Cx 7
Small
2.000$
1
Cx 6
Tiny
400
0,1
Cx 5
Teradisk
5$
0,01
size of a sugar cube. 10 TB
Holodisk
1$
0,01
Old technology. 1 TB
Virtual interface glasses
500
0,15
THS p. 142. Add tiny computer
Distributed Virtual Interface
500
0,2
THS p. 142.Add tiny computer
VR gloves
500$
0,25
Deluxe VR suit
5.000$
16
blocks out real world
Infomorphs (THS p. 119-120). Infomorph training adds 100$ per CP of advantages or skills.
Item
Cost
Complexity
Notes
NonsapientAI
250$
4
IQ -2
NAI 5
500$
5
IQ -1
NAI 6
1.000$
6
IQ -0
NAI 7
2.000$
7
IQ +1
NAI 8
4.000$
8
IQ +2
NAI 9
8.000$
9
IQ +3
NAI 10
16.000$
10
IQ +4
Additional +1 to IQ or DX
+16.000$
LowSapientAI
5.000$
6
IQ -1
LAI 7
10.000$
7
IQ -0
LAI 8
20.000$
8
IQ +1
LAI 9
40.000$
9
IQ +2
LAI 10
80.000$
10
IQ +3
Additional +1 to IQ or DX
+120.000$
SapientAI
50.000$
7
IQ -1
SAI 8
100.000$
8
IQ -0
SAI 9
200.000$
9
IQ +1
SAI 10
400.000$
10
IQ +2
Additional +1 to IQ or DX
+600.000$
Ghost
50.000$
7
Cost to create. Usually not for sale
Shadow
Usually equal to equivalent AI
varies
Add 10.000$ for deep brainscan for custom ordered shadow
Software (THS p. 142-145)
Item
Cost
Complexity
Notes
Augmented Reality
100$
4
virtual interface
Mugshot
100$
4
Identifies faces
Social Telepresence, 2D
100$
3
Avatar program
Social Telepresence, 3D
200$
4
Avatar program
Virtual tutor
100$
3
coaches user for specific task. Requires v-tags
Swarm controller
200$
4
controls specific type of microbot swarm
Teleoperation (Direct control)
5.000$
4
Must be installed in controller and remote
Teleoperation
2.500$
4
Requires VR gear
Skill program
50$
3
Use with 1-point modular skill slots
Skill program
100$
4
Use with 2-point modular skill slots
HUD Targetting
250$
1
Requires interface & HUD sight
Tac Net (+1 Tactics)
1.000$
2
squad or up to 2 vehicles
Tac Net (+1 Tactics)
2.000$
3
platoon or up to 6 vehicles
Tac Net (+1 Tactics)
4.000$
4
Company or up to 12 vehicles
Tac Net (+1 Tactics)
8.000$
5
batallion or up to 36 vehicles
Target Tracking
100$
2
Keeps track of 10 targets
-advanced version
*2
+1
per tenfold increase
Basic VR
200$
3
vision, gloves, walking
Neural VR (full sensory)
500$
4
Requires interface
Neural VR (utterly lifelike)
4.000$
5
Requires interface
VR Manager
500$
5
Supports 10 user in total VR
-advanced version
*2
+1
per tenfold increase
Ghost compiler
12.800$
9
tool to create ghosts by destructive uploading
Shadow compiler
6.400$
7
tool to create shadows from deep brainscan
Ghost editor
20.000$
8
Brain Hacking tool
Information
Item
Cost
Complexity
Size
Notes
3D Blueprints
varies, typically 10-50% of cost of item
4
0,1 GB
Allows 3D printer to create specific item, up to 100$/item. Legal versions charge royalties per use
-larger blueprints
varies
+1
*10
per tenfold increase in cost
InVid
10-100$
3-5
0,1-1 TB
Interactive Video. Rental 10% of purchase price
Slinky recording, surface
10$/GB
4
0,1 GB/minute
requires interface
Slinky recording,immersion
10$/GB
5
0,1 GB/second
requires interface
Ghost
n.a.
7
100 TB
infomorph
CyberShell .Add the cost of a computer.
Item
Cost
Computer
Reference
Bush Robot
160.000$
Microframe
THS p. 121
Buzzbot
320$
Tiny
THS p. 121
Cryobot
250.000$
Microframe
THS p. 122
Cyberdoc
160.000$
Microframe
THS p. 122
Cyberdoll
145.000
Small, or compact microframe
THS p. 122
-Custom
160.000$
As above
THS p. 122
-Infiltration
578.000$
As above
THS p. 122
Mobile Helmet
62.000$
Small
THS p. 123
Polypede
360.000$
distributed microframe
THS p. 123
RATS
483.000$
microframe
THS p. 124
Snakebot
87.000$
Small
THS p. 124
UCAV
893.000$
Microframe
THS p. 125
VI Implant
2.000$
Tiny, or compact small
THS p. 125
Volkspider
5.000$
Small
THS p. 125
Techspider
55.000$
Small
THS p. 125
Wearable VI
500$
Small or tiny
THS p. 125
Tatooed VI
500$
Small or tiny
THS p. 126
BioShell . Add the cost of a computer.
Name
Cost
Computer
Reference
BioRoid (baseline human)
35.000$
Tiny or compact small
THS p. 126
BioRoid (GeneticUpgrade , ParaHuman or BioRoid )
10.000$ + model cost
Tiny or compact small
THS p. 126
Necromorph, well-preserved corpse
-5.000$
Tiny or compact small
THS p. 126
Necromorph, low-quality cadaver
+10-60.000$
Tiny or compact small
THS p. 126
Consumer Goods - see THS p. 146-147
Food and accomodations
Apartment
400$/month
Groceries
50$/week
Hotel, good
200$/night
House, 4 bedroom
100.000$
Motel. cheap
50$/night
Wealthy area
*5
Comfortable area
*2
Struggling area
*0,5
Poor area
*0,2
Communicators THS p. 148-149.
Item
Range
cost
Weight
endurance
Data transfer rate
Implant communicator
1 mile
250$
add 500$ and ½ hour for operation
bioelectricity
0,1 GB/minute
Shortrange (earplug)
12,5 miles
25$
0,125
8 hours (A cell)
0,1 GB/minute
Medium range (handheld with video screen)
25 miles
100$
0,5
8 hours (B cell)
0,1 GB/minute
Long range (backpack
50 miles
300$
5
8 hours (C cell)
0,1 GB/minute
Microcommunicator (built into everything)
1 yard
0,01$
neg.
Indefinite
0,1 GB/minute
Radio Direction Finder
*1
*5
*1
*1
0,1 GB/minute
Infrared communicator
25 yards
130$
0,25
8 hours (B cell)
10 GB/minute
Short range lasercom
20 miles
312$
1,3
8 hours (B cell)
1.000 GB/minute
Medium range lasercom
200 miles
1.000$
5,5
8 hours (C cell)
1.000 GB/minute
Long range lasercom
2.000 miles
3.750$
55
8 hours (D cell)
1.000 GB/minute
fiberoptic cable
1$/yard
1.000 GB/second
Implants THS p. 150.
VII and DVII implants include implant communicators and dedicated VR software, and may include Implant Jacks. Upslink and Downslink implants include microcommunicators.
Item
Cost
Surgery
Notes
Virtual Interface
2.000$
2.000$
THS p. 150. Add compact tiny computer
Distributed VI
4.000$
4.000$
THS p. 150. Add compact small computer
Sensory Uplink ("Upslink")
8.000$
2.600$
THS p. 150
Sensory Downlink ("Downslink")
7.000$
1.400$
THS p. 150
Puppet Implant, sapient
50.000$
included
allows teleoperation of subject, or control by resident infomorph
Puppet Implant, non-sapient
20.000$
included
as above
Implant jack
50$
500$
skull sockets. allows high bandwidth cable
Sensors THS p. 151.
Optics
Cost
Weight
may be goggles,glasses, or added to wearable VI or helmets
Anti-glare
37$
neg.
Infrared
300$
0,5
2 months (B cell)
Low-light
150$
neg.
6 months(A cell). Included in wearable VI
Multiview
600$
0,75
Can switch between all of the above
Teleview
+150$
+0,25
per level Telescopic Vision, up to 4 levels (*16)
Search radar, mini
500$
1,5
2 miles. ½ hour (2C cells)
Search radar, heavy
2.500$
7,5
10 miles. ½ hour (D cell)
Biometric scanner (scanlock or handheld
1.000$
1
1 yard/touch. Retinal, fingerprint, voiceprint, DNA. 1 day, A cell
Chemscanner
1.000$
2
laser beam detects airborne contaminants within 1.000 yards. 1 hour, C cell
Chemsniffer
700$
1
Detects drug/explosives by traces. 5 yards. 1 month (B cell)
Field Scanner
1.000$
2
Detects electrical fields, bugs, microbots, faults. 1 day, B cell
Sensor gloves
2.000$
0,2
requires interface to interpret.THS p. 149
Expedition & Life Support THS p. 151-152
Item
Cost
Weight
Autograpnel
200$
3
Envirobag
38$
3
-heating unit
25$
0,5
Enviro-bubble
400$
2,5
Filtration Canteen
88$
1,5
-replacement filters
13$
Inertial Compass
125$
0,5
Nanofiber rope, 10 yards
30$
2
Pressure Box 2'1' 1'
100$
4
Pressure tent (1 man)
500$
15
Pressure tent (2 man)
1.500$
30
Pressure tent (8 man)
5.000$
150
Rations, self-heating
5$
1
Rations, preserved
2$
0,5
Vapor Canteen
450$
2/4
Air mask
100$
2
-emergency tank
50$
Air tank, 2 hours
115$
2
Air tank, 24 hours
120$
7
Artificial gill
1.000$
30
Filter attachment
100-1000$
Life-support pack
500$
5
Respirator
300$
3
Thermo suit
500$
10
Personal re-entry kit
15.000$
30
Thruster pack
2.000$
20
-gas canister
3+$
10
Tools THS p. 153.
Basic Tool Kit
Minor and major repairs
Armoury or Electronics Repair
1.200$
100 lbs
Engineer or Mechanic
800$
300 lbs
Portable Tool Kit
Major repairs are at -2
Armoury or Electronics Repair
900$
10 lbs
Engineer or Mechanic
600$
20 lbs
Mini tool kit
Minor repairs at -2
major repairs at -4
Armoury or Electronics Repair
400$
2 lbs
Engineer or Mechanic
400$
2 lbs
Duct tape, 200 feet
5$
2,5 lbs
Explosives, plastic (6d*8)
20$
1 lb
Explosives, metallic (6d*12)
40$
1 lb
Hive pack, 4 hexes
200$
1 lb empty
Analysis hive
1.000$
20 lbs
Manufacturing equipment THS p. 153
Small 3-D printer
250.000$
100 lbs
Large 3-D printer
1.000.000$
500 lbs
Optimized printer
*0,2
*0,2
Raw materials
varies, about 50% of item cost
Same as item
Biofac
50.000$
500 lbs
Security, surveillance, Covert-ops
Item
Cost
Weight
Notes
Electronic lockpick
750$
1,5
THS p. 154
Gremlin Microbots
THS p. 170
Nanobug
100$
neg.
THS p. 154
-selfdestruct
+100$
-Emissions
-Microbot bug
var.
a single microbot bug
Cufftape
10$
0,5
100' spool. THS p. 154
Smart blindfold
750$
0,3
THS p. 154
Weapons
Weapon
Damage
Acc
Range
Weight
RoF
Shots
ST
Bulk
Rcl
Cost
LC
Beam Weapons (pistol)
Electrolaser pistol
1d-3 burn
4
40/80
2,2/0,5
3
180/C(3)
4
-2
1
1.200$
4
-linked
HT-4(2) aff
Beam Weapons (rifle)
Electrolaser carbine
1d-3 burn
8+1
160/470
3,7/1
3
360/2C(3*2)
4
-4
1
1.800$
4
-linked
HT-4(2) aff
Beam Weapons (pistol) & Guns (missile)
Police Armgun
5,6
2.000$
2
-Electrolaser
1d-3 burn
4
40/80
/0,5
3
180/C(3)
-2
1
1.200$
-Electrolaser (linked)
HT-4(2) aff
-15 mm missile
6d pi++
5
500
/0,4
4
4(3i)
9
-2
1
Guns (LAW)
Recoilless Rifle 60 mm
9d pi++
4
330/2.850
28,6/6,4
1
1(3i)
11
-6
1
2.050$
1
Guns (submachinegun)
PDW 4 mm
3d+2 pi-
4
380/2.700
2,1/0,56
12
100(3)
8
-3
2
560$
2
PDW 10 mm
3d pi+
3
200/1.900
5,9/1,6
12
60(3)
9
-4
2
685$
2
Guns (rifle) & Guns (gyroc)
Battle Rifle
11
890$
1
-5.6 mm
6d pi
5
530/3.300
/1,6
12
100(3)
10
-4
2
-30 mm missile
12d-1 pi++
5
500
/2,4
3
3(3i)
6
-4
1
Assault Pod
3
690$
1
-4 mm
3d+2 pi-
4
380/2,700
/0,56
12
100(3)
9
-2
2
-15 mm missile
6d pi++
5
500
/0,4
4
4(3i)
9
-2
1
Guns (gyroc)
Micro-missile pod (15 mm)
6d pi++
5
500
0,62/0,4
4
4(3i)
9
-2
1
380$
2
Mini-missile pod (30 mm)
12d-1 pi++
5
500
3,8/2,4
3
3(3i)
6
-4
1
410$
1
Guns(pistol)
Pistol, 4 mm
3d pi-
2
250/2.100
1,5/0,28
3
50(3)
8
-1
2
560$
3
Pistol, 10 mm
3d pi+
2
200/1.900
2,75/0,53
3
20(3)
10
-2
3
610$
3
Guns (rifle)
AMR 15 mm
11d+1 pi++
5
770/4.100
23/2,9
3
10(3)
13
-8
3
2.500$
1
Recoilless rifle 15 mm
3d+1 pi++
4
200/1.900
8,5/2
3
10(3)
7
-4
1
790$
2
Gunner (machine gun)
E-mag cannon, 15 mm
9d*5 pi++
8
2.900/9.400
200/245
20
750
29
-12
2
80.000$
1
Gunner (beams)
Light Laser, 2,5 MJ
100d burn
15
100 mi./300 mi.
5 tons
1
veh.
veh.
veh.
1
2M$
1
Ammunition
Price and weight are for loose rounds or loaded magazines, as appropriate
Weapon
Shots
Cost
Weight
AMR 15 mm
10
8,40$
2,9
Assault Pod, 4 mm
100
1,60$
0,56
Battle Rifle 5,6mm
100
4,70$
1,6
Emag, 15 mm*
750
204$
25,5
Micro-missiles, 15 mm
-Solid
1
4,50$
0,1
-MBC or HEMP
1
4,80$
0,1
-SEFOP
1
5,80$
0,1
Mini-missiles, 30 mm
-Solid
1
35$
0,8
-MBC or HEMP
1
40$
0,8
-SEFOP
1
46$
0,8
PDW 4 mm
100
1,60$
0.56
PDW 10 mm
60
4,50$
1,6
Pistol 4 mm
50
0,80$
0,28
Pistol 10 mm
20
1,50$
0,53
Recoilless rifle 15 mm
10
4$
2
Recoilless rifle, 60 mm
1
13$
6,4
*Also requires 11 E power packs.
Type
Cost
Effect
Smallarms
Bullets of less than 20 mm size
AP
*3
Halves DR, damage type drops one step. LC 2
APS
*5
As AP, but +50% range, add 1 damage/die, LC 1
HP
*1.5
Armor divisor 0.5, damage type increased one step
Drug
add drug cost
Injects one dose of drug
Plastic
*1
Half damage and range. LC 4
Tag
*2
signal tracer, detectable within 1 mile. LC 4
Smart ammo
Cost multiplier is added to bullet type modier, not multiplied
Stabilized
*2
Homing
*5
Aim maneuver, unmodified skill roll to lock on. To hit roll 10+RoF bonus+(Acc if skill roll succeeds), no range penalties
Laser homing
*3
As Homing, but reuires laser sight/designator
Gestalt
*2,5
Reduce Rcl by 1
Armor
Type
Location
DR
Cost
Weight
LC
Notes
Arachnoweave
Torso
8/2*
150$
1
3
Concealable
Arachnoweave
Legs,groin
8/2*
150$
1
2
Concealable
Arachnoweave
Limbs,body
8/2*
200$
2,5
2
Concealable
Nanoweave vest
Torso
Climate controlled
-light
10/5*
400$
2
3
-medium
20/10*
800$
4
2
-heavy
40/20*
1.200$
6
2
Nanoweave suit
Limbs, body
Climate controlled
-light
10/5*
750$
5
3
-medium
20/10*
1.500$
10
2
-heavy
40/20*
3.000$
20
2
Nanoweave vacc suit
Body, limbs
Requires helmet & life support pack
-light
12/6*
2.000$
15
3
Radiation PF 1
-medium
24/12*
3.000$
20
2
Radiation PF 1
-heavy
40/20*
3.500$
30
2
Radiation PF 2
-Rad shielded
50/25*
4.500$
50
2
Radiation PF 5
-Smartsuit
full suit
*1
*10
*2
2
Sealed, doesn't count as encumbrance, self-healing, full DR
-Cosmetic
+2.000$
smartsuit option
-Interphase
+5.000$
smartsuit option
Light Infantry Helmet
skull
20
30$
1,5
3
No features
Full Helmet (sealable)
skull, face
Camera & microcoomunicator.May have built-in computer, optics, communicator, missile pod
-light
20
50$
2
4
-medium
40
70$
3
3
-heavy
60
100$
5
2
BattleSuits . THS p. 160.
Transplants THS p. 161-162.
Item
Cost
Time to grow
Surgery/recovery
Limb/organ replacement
5.000$
6 weeks
10.000$, 6 weeks
-Biogenesis
+5.000$
1 week
Andraste (breathe martian air
14.000$
5 weeks
7 weeks
Bio-booster
13.500$
4 weeks
2 weeks
Boosted Heart
14.000$
6 weeks
8 weeks
Flesh Pockets
1.000$
1 day
½ day
Liver upgrade
10.000$
6 weeks
4 weeks
No-shock glands
12.000$
2 weeks
1 week
Retinal Enhancement
5.000$
1 week
Medical equipment THS p. 162-163
Item
Cost
Weight
Notes
Antitoxin kit
25$
0,5
specific non-nano toxin. 10 uses
Bandage spray
15$
0,1
one use
Biomonitor
5.000$
0,5
+2 to Diagnosis
Cyberdoc
THS p. 122
Diagnosis table
12.000$
250
+5 to Diagnosis
Drug patch
10+$
neg.
Emergency Support Unit
15.000$
120
supports life functions
Enzyme blocker
5$/dose
neg.
+8 HT vs. specific disease
Medkit, Emergency
150$
1
+1 First Aid
Medkit, paramedic
750$
7,5
+2 First Aid, -5 Surgery
Medkit, Vehicular
5.000$
50
+2 First Aid; plus one Surgery, Diagnosis, Physician
Nanostasis pod
5.000$
½ ton
Plastiskin
10$
neg.
6"*6" patch
Pneumospray hypo
125$
0,25
100 shots. Refill 10$
Bionet
1.000$/dose
Degrades in 1 month
Diagnostic nano
2.000$/dose
Programmable immune machines
500$/dose
Surgical microbots
15.000$
0,1
Exowomb
100.000$
250
3.000$/month to rent
Clone Embryo
500$
3 days to grow
-male to female sex change
+10.000$
+1 week
-female to male sex change
+35.000$
+3 weeks
Hypersensitive Magnetic Resonance Imager
250.000$
500
Nanodrugs THS p. 163-164
NanoSymbionts THS p. 165
Cheap nanosymbionts cost half as much.
Symbiont
Temporary
Permanent
Artery cleaners
100$
5.000$
Bacteriophages
200$
10.000$
-upgrade
100$
Brain boosters
2.250$
112.500$
Carcinophages
150$
7.500$
DNA repair
200$
10.000$
Guardians
150$
7.500$
Immune machines 1
20$
1.000$
Immune machines 2
100$
5.000$
Lung cleaners
250$
12.500$
Metabolic regulators
500$
25.000$
Microgravity biochemistry
300$
15.000$
Nerve boosters
125.000$
Pore cleaners
10$
500$
Respirocytes
1.000$
50.000$
Tooth cleaners
20$
1.000$
Virus hunters
200$
10.000$
-upgrade
100$
ProteusNanovirus THS p. 165-166
Virus
Cost
Birh control
500$
Cosmetic
200$/feature
Metabolic reset
1.000$
Skin transformation
20.000$
Light scales, spiny fur
40.000$
Aerosol
*10
Nano procedures THS p. 166-167
Procedure
Cost
Notes
Brainscanning
2.500$
Takes days
Deep Brainscanning
10.000$
Takes weeks
Psychosurgery
10.000$+
Reuires brainscan
Nanostasis
5.000$
Rental fee, nanomachines cost 100.000$
Cell regeneration
5.000$, +2.500$/day
heals damage & radiation
Cellular rejuvenation
450.000$
Destructive uploading
Varies
Requires Ghost Compiler program, Nanostasis, Micromanipulators 2, Surgery 10, Computer Programming 5, 10 hours. Kills patient
Microbot Swarms THS p. 168-171
Chassis
Cost
Aerostat
3.500$
Armored crawler
6.500$
Crawler
2.500$
Dust (Surveillance package only)
600$
Flyer
10.500$
Hopper
2.500$
Space
10.500$
Swimming
2.500$
Toy (Play package only)
500$
Disguise
+1.000$
Chameleon system
+500$
Power system
Cost
Batteries
default
Gastrobot
2.000$
RTG
3.500$
Solar cell
1.500$
Equipment package
Cost
Bughunter
4.000$
Cannibal
15.000$+
Cleaning
1.000$
Construction
1.000$
Decontamination
1.000$
Defoliator
1.500$
Devourer
8.000$
Explorer (requires Analysis hive)
500$
Forensic
4.000$
Gremlin
2.000$
Harvester
2.000$
Hypo
2.000$,+10*Drug cost
Illumination (can be combined)
100$
Painter
500$
Paramedic
6.000$
Pesticide
1.000$
Play
100-1.000$
Pollinator
1.000$
Repair
500$, +250$/extra model
Sensor array
2.000$
Sentry
5.000$
Stinger
1.500$
Surveillance
100$
Swarmwear (Aerostat only, can be combined)
500$
Terminator
4.000$
Insect Bioswarm (10% cost): Crawler, Flyer, Hopper or Swimmer chassis. Gastrbot power. Construction, Defoliator, Harvester, Pesticide, Pollinator or Stinger.
Insect Director: 2.000$, 0,25 lbs.
Transportation
Train ride
5$/100 miles
2-300 MPH
Subway
1$/ride
Air taxi
10$/minute
3-600 MPH, VTOL
Transsonic jet
200$, +1$/10 miles
7-800 MPH
Transatmospheric
2.000$
Major airports. 4.000 MPH
These programs can learn, but lack self-awareness and initiative.
1/15/2006 11:05:11 AM - RasmusWagner-83.72.194.49
""LAIs"" think ahead and make decisions. They still have problems with genuine creative thought and emotions, however. They constantly run simulations to analyze options and avoid problems, represented by the Visualization advantage.
1/15/2006 11:09:53 AM - RasmusWagner-83.72.194.49
""SAIs"" have intellects equalling or surpassing those of humans. They have the ability to reason creatively, coupled with the speed of a computer.
1/15/2006 11:11:47 AM - RasmusWagner-83.72.194.49
A collection of cybershells, upgraded to 4.th edition.
6/2/2007 10:55:50 PM - -24.5.136.171
A living body whose higher brain functions have be subsumed by an implanted bioshell interface computer. p.TS126. Add this lens to an InfoMorph template, add a BioRoid template (or the basic 0-point human template plus the BioroidBodyMetaTrait),and you have an informorph character in a bioshell.
4/28/2005 11:34:38 AM - RasmusWagner-83.72.194.49
Bioroid templates, updated to 4. Edition
1/15/2006 11:57:18 AM - RasmusWagner-83.72.194.49
Bioroid templates, updated to 4. Edition
1/15/2006 11:57:18 AM - RasmusWagner-83.72.194.49
Parahuman templates converted to 4e
5/30/2005 2:46:56 PM - Iskendar-81.83.69.51
Bioroid templates, updated to 4. Edition
1/15/2006 11:57:18 AM - RasmusWagner-83.72.194.49