VII and DVII implants include implant communicators and dedicated VR software, and may include Implant Jacks. Upslink and Downslink implants include microcommunicators.
Item
Cost
Surgery
Notes
Virtual Interface
2.000$
2.000$
THS p. 150. Add compact tiny computer
Distributed VI
4.000$
4.000$
THS p. 150. Add compact small computer
Sensory Uplink ("Upslink")
8.000$
2.600$
THS p. 150
Sensory Downlink ("Downslink")
7.000$
1.400$
THS p. 150
Puppet Implant, sapient
50.000$
included
allows teleoperation of subject, or control by resident infomorph
Puppet Implant, non-sapient
20.000$
included
as above
Implant jack
50$
500$
skull sockets. allows high bandwidth cable
Sensors THS p. 151.
Optics
Cost
Weight
may be goggles,glasses, or added to wearable VI or helmets
Anti-glare
37$
neg.
Infrared
300$
0,5
2 months (B cell)
Low-light
150$
neg.
6 months(A cell). Included in wearable VI
Multiview
600$
0,75
Can switch between all of the above
Teleview
+150$
+0,25
per level Telescopic Vision, up to 4 levels (*16)
Search radar, mini
500$
1,5
2 miles. ½ hour (2C cells)
Search radar, heavy
2.500$
7,5
10 miles. ½ hour (D cell)
Biometric scanner (scanlock or handheld
1.000$
1
1 yard/touch. Retinal, fingerprint, voiceprint, DNA. 1 day, A cell
Chemscanner
1.000$
2
laser beam detects airborne contaminants within 1.000 yards. 1 hour, C cell
Chemsniffer
700$
1
Detects drug/explosives by traces. 5 yards. 1 month (B cell)
Field Scanner
1.000$
2
Detects electrical fields, bugs, microbots, faults. 1 day, B cell
Sensor gloves
2.000$
0,2
requires interface to interpret.THS p. 149
Expedition & Life Support THS p. 151-152
Item
Cost
Weight
Autograpnel
200$
3
Envirobag
38$
3
-heating unit
25$
0,5
Enviro-bubble
400$
2,5
Filtration Canteen
88$
1,5
-replacement filters
13$
Inertial Compass
125$
0,5
Nanofiber rope, 10 yards
30$
2
Pressure Box 2'1'1'
100$
4
Pressure tent (1 man)
500$
15
Pressure tent (2 man)
1.500$
30
Pressure tent (8 man)
5.000$
150
Rations, self-heating
5$
1
Rations, preserved
2$
0,5
Vapor Canteen
450$
2/4
Air mask
100$
2
-emergency tank
50$
Air tank, 2 hours
115$
2
Air tank, 24 hours
120$
7
Artificial gill
1.000$
30
Filter attachment
100-1000$
Life-support pack
500$
5
Respirator
300$
3
Thermo suit
500$
10
Personal re-entry kit
15.000$
30
Thruster pack
2.000$
20
-gas canister
3+$
10
Tools THS p. 153.
Basic Tool Kit
Minor and major repairs
Armoury or Electronics Repair
1.200$
100 lbs
Engineer or Mechanic
800$
300 lbs
Portable Tool Kit
Major repairs are at -2
Armoury or Electronics Repair
900$
10 lbs
Engineer or Mechanic
600$
20 lbs
Mini tool kit
Minor repairs at -2
major repairs at -4
Armoury or Electronics Repair
400$
2 lbs
Engineer or Mechanic
400$
2 lbs
Duct tape, 200 feet
5$
2,5 lbs
Explosives, plastic (6d*8)
20$
1 lb
Explosives, metallic (6d*12)
40$
1 lb
Hive pack, 4 hexes
200$
1 lb empty
Analysis hive
1.000$
20 lbs
Manufacturing equipment THS p. 153
Small 3-D printer
250.000$
100 lbs
Large 3-D printer
1.000.000$
500 lbs
Optimized printer
*0,2
*0,2
Raw materials
varies, about 50% of item cost
Same as item
Biofac
50.000$
500 lbs
Security, surveillance, Covert-ops
Item
Cost
Weight
Notes
Electronic lockpick
750$
1,5
THS p. 154
Gremlin Microbots
THS p. 170
Nanobug
100$
neg.
THS p. 154
-selfdestruct
+100$
-Emissions
-Microbot bug
var.
a single microbot bug
Cufftape
10$
0,5
100' spool. THS p. 154
Smart blindfold
750$
0,3
THS p. 154
Weapons
Ammunition
Type
Cost
Effect
Smallarms
Bullets of less than 20 mm size
AP
*3
Halves DR, damage type drops one step. LC 2
APS
*5
As AP, but +50% range, add 1 damage/die, LC 1
HP
*1.5
Armor divisor 0.5, damage type increased one step
Drug
add drug cost
Injects one dose of drug
Plastic
*1
Half damage and range. LC 4
Tag
*2
signal tracer, detectable within 1 mile. LC 4
Smart ammo
Cost multiplier is added to bullet type modier, not multiplied
Stabilized
*2
Homing
*5
Aim maneuver, unmodified skill roll to lock on. To hit roll 10+RoF+(Acc if skill roll succeeds), no range penalties
Laser homing
*3
As Homing, but reuires laser sight/designator
Gestalt
*2,5
Reduce Rcl by 1
Armor
Transplants THS p. 161-162.
Item
Cost
Time to grow
Surgery/recovery
Limb/organ replacement
5.000$
6 weeks
10.000$, 6 weeks
-Biogenesis
+5.000$
1 week
Andraste (breathe martian air
14.000$
5 weeks
7 weeks
Bio-booster
13.500$
4 weeks
2 weeks
Boosted Heart
14.000$
6 weeks
8 weeks
Flesh Pockets
1.000$
1 day
½ day
Liver upgrade
10.000$
6 weeks
4 weeks
No-shock glands
12.000$
2 weeks
1 week
Retinal Enhancement
5.000$
1 week
Medical equipment THS p. 162-163
Item
Cost
Weight
Notes
Antitoxin kit
25$
0,5
specific non-nano toxin. 10 uses
Bandage spray
15$
0,1
one use
Biomonitor
5.000$
0,5
+2 to Diagnosis
Cyberdoc
THS p. 122
Diagnosis table
12.000$
250
+5 to Diagnosis
Drug patch
10+$
neg.
Emergency Support Unit
15.000$
120
supports life functions
Enzyme blocker
5$/dose
neg.
+8 HT vs. specific disease
Medkit, Emergency
150$
1
+1 First Aid
Medkit, paramedic
750$
7,5
+2 First Aid, -5 Surgery
Medkit, Vehicular
5.000$
50
+2 First Aid; plus one Surgery, Diagnosis, Physician
Insect Bioswarm (10% cost): Crawler, Flyer, Hopper or Swimmer chassis. Gastrbot power. Construction, Defoliator, Harvester, Pesticide, Pollinator or Stinger.
Insect Director: 2.000$, 0,25 lbs.
Transportation
Train ride
5$/100 miles
2-300 MPH
Subway
1$/ride
Air taxi
10$/minute
3-600 MPH, VTOL
Transsonic jet
200$, +1$/10 miles
7-800 MPH
Transatmospheric
2.000$
Major airports. 4.000 MPH
These programs can learn, but lack self-awareness and initiative.
1/15/2006 11:05:11 AM - RasmusWagner-83.72.194.49
""LAIs"" think ahead and make decisions. They still have problems with genuine creative thought and emotions, however. They constantly run simulations to analyze options and avoid problems, represented by the Visualization advantage.
1/15/2006 11:09:53 AM - RasmusWagner-83.72.194.49
""SAIs"" have intellects equalling or surpassing those of humans. They have the ability to reason creatively, coupled with the speed of a computer.
1/15/2006 11:11:47 AM - RasmusWagner-83.72.194.49
A collection of cybershells, upgraded to 4.th edition.
6/2/2007 10:55:50 PM - -24.5.136.171
A living body whose higher brain functions have be subsumed by an implanted bioshell interface computer. p.TS126. Add this lens to an InfoMorph template, add a BioRoid template (or the basic 0-point human template plus the BioroidBodyMetaTrait),and you have an informorph character in a bioshell.
The material presented here is the original creation of the contributors, intended for use with the GURPS system from SteveJacksonGames. This material is not official and is not endorsed by SteveJacksonGames.