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Summary
Cybershells are the "body" of robots. They are usually controlled by some sort of Info Morph .
Cybershell Meta Trait (52 points)
Advantages: Machine meta-trait (Characters, p. 263) [25], Absolute Direction (Requires Signal, -20%; ) [4], Doesn't Breathe [20], High Pain Treshold [10], Injury Tolerance: No Neck [5], Telecommunication: IR (Video, 40%; ) [14], Telecommunication: Radio (Video, 40%; ) [14].
Disadvantages: Electrical [-20], Restricted Diet: power cells [-10], Social Stigma: Valuable Property [-10].
Package Total: [52] points.
There are several lenses that can be applied to the Cybershell trait:
Military (+23): Remove Electrical. Change Social Stigma to Monster. Change Telecommunication: IR to Laser. Remove limitation from Absolute Direction.
Fuel-burning: : Change Doesn't Breathe to Doesn't Breathe: Oxygen Combustion. Change Restricted Diet to "liquid hydrogen", or whatever fuel the 'shell burns. Consider Reduced Consumption, Fragile.
Nuclear(+10 points): Add Doesn't Eat or Drink. The replacement of nuclear material is subsumed under Maintenance.
The Machine Meta Trait can be found on page B. 263.
Note
Converted from notes appearing on the SJ Games forums. Special thanks to Perfect Organism and bardolph
Infomorph templates, updated to 4. Edition
6/2/2007 10:56:24 PM - -24.5.136.171