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| Iron and MagicIn Aventuria, iron hinder magic. The more iron a spellcaster wears, the more difficult is it for him to use his magical abilities. His skilllevel in the different spells sinks. Probably like this: heavy weapon (> 2 lbs.) -1 iron handcuffs -2 iron collar -2 iron frontlet -4 helmet -2 heavy helmet -3 light iron armour -3 heavy iron armour (>24 lbs.) -4 Captured magicians are normally bound with an iron frontlet, an iron collar, and hand- and foodcuffs (Skill-10). To bring this in line with with unhindred Magery one could access a -10% limitation "Hindred by Iron" on Magery Druids and MetalDruids are even more vulnerable to metal. Any forged item negates their power. In game terms this could be modeled with a 15% Pact limitation and the -15 point Vow "Never touch or use forged items". |
This Wiki handles the conversion rules for the The Dark Eye setting.
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