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Water Elemental
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Summary Racial Package for Water Elementals (Undine)

Water Elemental 55 points

Attributes: ST-4 [-40]

Secondary Attributes: HP+4 [8].

Advantages: Amphibious [10], Enhanced Move x2 (Swimming) [20], Fast Regeneration (Only in large body of water, -30%; ) [25], Injury Tolerance (Diffuse) [100], Immunity to Poison [15], 3 [21].

Disadvantages: Dependency (Full immersion in water, very common, daily) [-15], Elemental Meta Trait [-50], Impulsiveness [-10], No Fine Manipulators [-30], Overconfidence [-10], Social Stigma (Outsider) -3 [-15].

Innate Spells: Water Jet∗ (H) IQ+3 [16]-13.

Package Total: [45] points.

∗ Does not include +3 for Magery.

Features: Taboo Trait (Fixed ST).

Conversion Notes

Converted to 4e from GURPS Technomancer p.61. An innate spell rather than attack was used to keep faith with the original template.

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