Advantages: Amphibious [10], Enhanced Move x2 (Swimming) [20], Fast Regeneration (Only in large body of water, -30%; ) [25], Injury Tolerance (Diffuse) [100], Immunity to Poison [15], 3 [21].
Disadvantages: Dependency (Full immersion in water, very common, daily) [-15], Elemental Meta Trait [-50], Impulsiveness [-10], No Fine Manipulators [-30], Overconfidence [-10], Social Stigma (Outsider) -3 [-15].
Innate Spells: Water Jet∗ (H) IQ+3 [16]-13.
Package Total: [45] points.
Certain traits are common to all Elemental races on Merlin. This meta-trait package is used without alteration by all of them.
4/7/2005 4:58:00 AM - DaltonSpence-199.212.94.196
∗ Does not include +3 for Magery.
Features: Taboo Trait (Fixed ST).
Conversion Notes
Converted to 4e from GURPS Technomancer p.61. An innate spell rather than attack was used to keep faith with the original template.
The GURPSWiki.[GURPS] world book describing Merlin in detail.
The material presented here is the original creation of the contributors, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.