Although the magical creatures of Merlin often closely resemble those that exist in other magical alternate worlds, they are not exactly the same. This is because magic on this world stems from a scientific source (the Trinity and the Antarctic Events) rather than a mystical one. As a result, the standard templates and meta-traits for supernatural beings found in the GURPSFourthEdition Basic Set, GURPSMagic and GURPSFantasy do not apply, so I decided to generate new ones from GURPSTechnomancer.
Vulnerability to silver and DN (or just silver) for supernatural races in GURPSTechnomancer varies from 1d to 3d. To keep these levels separate in the conversion, the damage multipliers hve been ranged from 2× to 4×, adding -5 points to the disadvantage's value.
Certain Meta Traits have been noticed corresponding to each category of creature. These will be listed in the individual templates where appropriate. The list is as follows:
All fully supernatural creatures on Merlin (but not Halflings) are dependant on constant mana to survive. A quick comparison of the GURPS Third and Fourth Edition Dependency disadvantages showed a change in terminology; "Infrequent" became "Occasional", "Occasional" became "Common" and "Common" became "Very Common". Thus the cost of this disadvantage remains unchanged.
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12/26/2004 10:17:35 PM - lordabdul-82.67.212.57
*Merlin-1* is an Alternate Earth that diverges from Homeline in 1945, when the first test of an atomic bomb tears open a dimensional rift that lets magic (back?) into the world.
4/20/2005 2:05:53 AM - -70.18.66.235
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12/26/2004 10:17:35 PM - lordabdul-82.67.212.57
The GURPSWiki.[GURPS] source book describing Magic in detail.
3/26/2005 6:10:27 AM - DaltonSpence-199.212.94.174
The GURPSWiki.[GURPS] source book describing the creation of fantasy worlds and campaigns in detail.
3/26/2005 6:08:52 AM - DaltonSpence-199.212.94.174
The GURPSWiki.[GURPS] world book describing Merlin in detail.
4/9/2005 9:10:57 AM - DaltonSpence-199.212.94.149
A plugin designed to add GURPS features on GURPSWiki.
6/7/2007 4:02:34 PM - -209.198.95.98
The GURPSWiki.[GURPS] world book describing Merlin in detail.
4/9/2005 9:10:57 AM - DaltonSpence-199.212.94.149
Certain traits are common to all Chimera on [Merlin]. This meta-trait package is used without alteration by five of the six major chimera races, with the sixth (HomoSapiensArachnae) having an additional level of Social Stigma and Vulnerability each.
4/7/2005 3:31:15 AM - DaltonSpence-199.212.94.196
Certain traits are common to all Human/Chimera hybrids. This meta-trait package is used without alteration by five of the six major half-chimera races; HalfSpiders have a higher level on all three traits.
4/7/2005 4:11:20 AM - DaltonSpence-199.212.94.196
Certain traits are common to all Undead races on Merlin. This meta-trait package is used without alteration by all of them.
4/7/2005 4:33:02 AM - DaltonSpence-199.212.94.196
Certain traits are common to all Dragon races on Merlin. This meta-trait package is used without alteration by all of them.
4/7/2005 4:47:42 AM - DaltonSpence-199.212.94.196
Certain traits are common to all Elemental races on Merlin. This meta-trait package is used without alteration by all of them.
4/7/2005 4:58:44 AM - DaltonSpence-199.212.94.196
Certain traits are common to all Demon races on [Merlin]. This meta-trait package is used without alteration by all of them. (This was known as the Demon Package in GURPSTechnomancer p.62.)
4/7/2005 5:11:23 AM - DaltonSpence-199.212.94.196
*Merlin-1* is an Alternate Earth that diverges from Homeline in 1945, when the first test of an atomic bomb tears open a dimensional rift that lets magic (back?) into the world.
4/20/2005 2:05:53 AM - -70.18.66.235
Racial templates for beings created by the [Merlin] Hellstorm.
The material presented here is the original creation of the contributors, intended for use with the GURPS system from SteveJacksonGames. This material is not official and is not endorsed by SteveJacksonGames.