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Secondary Attributes: HP+4 [8].
Advantages: [6], 10 [30], Infravision [10], Injury Tolerance (Diffuse) [100], Immunity to Poison [15].
Disadvantages: Dependency (Full immersion in fire, very common, daily) [-15], ElementalMetaTrait [-29], Impulsiveness [-10], No Fine Manipulators [-30], Overconfidence [-10], Pyromania (12) [-5], Selfish (6-) [-10], Social Stigma (Valuable Property) -2 [-10], Thalassaphobia (12) [-10], Weakness (Water, 1d/minute) [-60].
Secondary Innate Skills:
Innate Spells∗: Flame Jet (H) IQ+3 [16]-13.
∗ Does not include +3 for Magery
Features: Taboo Trait (Fixed ST).
Package Total: [-44] points.
Converted to 4e from GURPSTechnomancer p.61. An innate spell rather than attack was used to keep faith with the original template. Note that Merlin Salamanders are comprised of plasma (a high energy state of matter) and do not require oxygen to maintain combustion.
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