.Advantages: Doesn’t Sleep [20], Extra Life∗ 1 [25], Immunity to Mind-Affecting Magic∗∗ [30], Immunity to Sickness [15], Unaging [15].
Disadvantages: Callous [-5], Cannot Harm Innocents (Prevents direct harm of truly good or holy folks only, -50%; ) [-2], Dependency (Mana, Very Common, Constant) [-25], Dread (Holy Symbols) [-10], Fragile (Unnatural) [-50], Social Stigma (Excommunicated) 1 [-5], Social Stigma (Outlaw) 3 [-15], Vulnerability ×2 (Silver and DN) [-5].
Features: Affected by True Faith, Banish and Pentagram.
∗ "Represents the chance that the demon will return sometime (GM's option) via a backfire or hellgate." (See GURPSTechnomancer p.62 for details.)
∗∗ Borrowed from Demon template on p.M155 as the official replacement for "Invulnerability (Spells resisted by IQ)".
Package Total: [-15] points
Conversion Notes
*Merlin-1* is an Alternate Earth that diverges from Homeline in 1945, when the first test of an atomic bomb tears open a dimensional rift that lets magic (back?) into the world.
4/20/2005 2:05:53 AM - -70.18.66.235
The GURPSWiki.[GURPS] world book describing Merlin in detail.
4/9/2005 9:10:57 AM - DaltonSpence-199.212.94.149
The GURPSWiki.[GURPS] world book describing Merlin in detail.
The material presented here is the original creation of the contributors, intended for use with the GURPS system from SteveJacksonGames. This material is not official and is not endorsed by SteveJacksonGames.