Advantages: Enhanced Move ×4 (Flight) 2 [40], Injury Tolerance (Diffuse) [100], Flight (Lighter than Air, -10%; ) [33], 3 [21], Resistant to Poison (+3 to HT) [5], Vibration Sense [10].
Disadvantages: Distractable [-1], Elemental Meta Trait [-50], Impulsiveness [-10], No Fine Manipulators [-30], No Legs (Aerial) [0], Social Stigma (Valuable Property) -2 [-10], Vulnerability ×2 (Vacuum and wind based attacks) [-20].
Innate Spells: Air Jet∗ (H) IQ+3 [16]-13.
Package Total: [72] points.
Certain traits are common to all Elemental races on Merlin. This meta-trait package is used without alteration by all of them.
4/7/2005 4:58:00 AM - DaltonSpence-199.212.94.196
∗ Does not include +3 for Magery
Features: Taboo Trait (Fixed ST).
Conversion Notes
Converted to 4e from GURPS Technomancer p.60. An innate spell rather than attack was used to keep faith with the original template.
The GURPSWiki.[GURPS] world book describing Merlin in detail.
The material presented here is the original creation of the contributors, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.