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| Each template calls for a package of National Advantages, usually worth 25 points. These are described below. The points should first be used to pay for Military Rank and any Wealth that the Rank requires (see p. W63). Remaining points should then be used to purchase advantages from among the listed options. The alloted points won’t pay for a lot of Rank and its accompanying Wealth; extra points will have to be found elsewhere. A few templates already will mandate a minimum investment in Military Rank or other advantages found in these packages. In such cases, the mandated advantages need not be purchased again, though the National Advantages points may be used to further increase Rank. British AdvantagesPurchase Military Rank and resulting Wealth, with remaining points spent among: Absolute Timing (p. B35) (2); Allies (Batman or loyal mate) (p. B36) (varies); Combat Reflexes (p. B43) (15); Common Sense (p. B43) (10); Contacts (Old school chums) (p. B44) (varies); Damage Resistance (Tough Skin - 40%) (3/level); Danger Sense (p. B47) (15); Fearlessness 1-5 (p. B55) (2/level); High Pain Threshold (p. B59) (10); Perception (p. B16) (5/level); Reputation from medals (p. W63) or simply good conduct (p. B26) (varies); Will (p. B16) (5/level); Unfazeable (p. B95) (15) Voice (p. B97) (10). Finn AdvantagesPurchase Military Rank and resulting Wealth, with remaining points spent among: +1 to HT (10); Absolute Direction (p. B34) (5); Acute Senses (p. B35) (2/level); Alcohol Tolerance (p. B100) (1); Appearance (Attractive) (p. B21) (5); Combat Reflexes (p. B43) (15); Fearlessness 1-5 (p. B55) (2/level); Reputation from medals (p. W63) or sisu (sidebar p. W:FH28) (p. B26) (varies); Single Minded (p. B85) (5); Will (p. B16) (5/level); Temperature Tolerance 1 (only to lower the range) (p. B93) (1/level); Will (p. B16) (5/level); or improve Fit to Very Fit (p. B55) (15). French AdvantagesPurchase Military Rank and resulting Wealth, with remaining points spent among: Acute Senses (p. B35) (2/level); Alcohol Tolerance (p. B100) (1); Charisma (p. B41) (5/level); Combat Reflexes (p. B43) (15); Damage Resistance (Tough Skin -40%) (3/level); No Hangover (p. B101) (1); Pitiable (p. B22) (5); Reputation from medals (p. W63) or simply good performance of duty (p. B26) (varies); Voice (p. B97) (10). German AdvantagesPurchase Military Rank and resulting Wealth, with remaining points spent among: +1 to DX (20); Appearance (Attractive or Handsome) (p. B21) (5 or 15); Combat Reflexes (p. B43) (15); Danger Sense (p. B47) (15); Fatigue Points 1-4 (p. B16) (3/level); Hard to Kill 1-2 (p. B58) (2/level); High Pain Threshold (p. B59) (10); Language Talent (p. B65) (10); Less Sleep 1-5 (p. B65) (2/level); No Hangover (p. B101) (1); Perception (p. B16) (5/level); Reputation from medals (p. W63) or simply good conduct (p. B26) (varies); Will (p. B16) (5/level); Voice (p. B97) (10); either Immunity to Sickness (p. B80) (15) or Resistance to Disease ( 8 ) (p. B80) ( 8 ); either Rapid Healing (p. B79) (5) or Very Rapid Healing (p. B79) (15); improve Fit (5) to Very Fit (p. B55) (15). Italian AdvantagesPurchase Military Rank and resulting Wealth, with remaining points spent among: Acute Senses (p. B35) (2/level); Common Sense (p. B43) (10); Contacts (Men from same village or region) (p. B44) (varies); Danger Sense (p. B47) (15); Deep Sleeper (p. B101) (1); Luck (p. B66) (15 or 30); Pitiable (p, B22) (5); Reputation from medals (p. W63) or simply good conduct (p. B26) (varies); improve Fit to Very Fit (p. B55) (15). Senior officers should be created with the Old Guard template. They may add to their National Advantages: Fashion Sense (p. B21) (5). Japanese AdvantagesPurchase Military Rank and resulting Wealth, with remaining points spent among: +1 to HT (10); Absolute Direction (p. B34) (5); Absolute Timing (p. B35) (2); Combat Reflexes (p. B43) (15); Daredevil (p. B47) (15); Fearlessness 1-5 (p. B55) (2/level); High Pain Threshold (p. B59) (10); Higher Purpose (Kamikaze or equivalent suicide attack) (p. B59) (5); Less Sleep 1-5 (p. B65) (2/level); Night Vision (p. B71) (1/level); Reputation from medals (p. W63) or simply good conduct (p. B26) (varies); Will (p. B16) (5/level); improve Fit (5) to Very Fit (p. B55) (15). Polish AdvantagesPurchase Military Rank and resulting Wealth, with remaining points spent among: +1 to HT (10); Acute Senses (p. B35) (2/level); Combat Reflexes (p. B43) (15); Common Sense (p. B43) (10); Damage Resistance (Tough Skin - 40%) (3/level); Fearlessness (p. B55) (2/level); Reputation (Medals) (p. W63) or Reputation (Good conduct) (p. B26) (varies); Will (p. B16) (5/level); Single-Minded (p. B85) (5). Romanian Advantages:Purchase Military Rank and resulting Wealth, with remaining points spent among: +1 to HT (10); Acute Senses (p. B35) (2/level); Combat Reflexes (p. B43) (15); Common Sense (p. B43) (10); Damage Resistance (Tough Skin - 40%) (3/level); Fatigue Points (p. B16) (3/level); Fearlessness 1-5 (p. B55) (2/level); High Pain Threshold (p. B59) (10); Patron (Iron Guard) (p. B72) (varies); Pitiable (p. B22) (5); Reputation from medals (p. W63) or good conduct (p. B26) (varies); Will (p. B16) (5/level). Soviet AdvantagesPurchase Military Rank and resulting Wealth, with remaining points spent among: +1 to HT (10); Absolute Direction (p. B34) (5); Alcohol Tolerance (p. B100) (1); Combat Reflexes (p. B43) (15); Common Sense (p. B43) (10); Damage Resistance (Tough Skin - 40%) (3/level); Danger Sense (p. B47) (15); Fearlessness 1-5 (p. B55) (2/level); Hit Points 1-4 (p. B16) (2/level); Hard to Kill 1-2 (p. B58) (2/level); High Pain Threshold (p. B59) (10); Less Sleep 1-5 (p. B65) (2/level); Night Vision (p. B71) (1/level); Pitiable (p. B22) (5); Reputation from medals (p. W63) or simply good conduct (p. B26) (varies); Will (p. B16) (5/level); Temperature Tolerance 1-2 (p. B93) (1/level). U.S. AdvantagesPurchase Military Rank and resulting Wealth, with remaining points spent among: +1 to IQ (20); Absolute Timing (p. B35) (2); Acute Senses (p. B35) (2/level); Charisma (p. B41) (5/level); Combat Reflexes (p. B43) (15); Damage Resistance (Tough Skin - 40%) (3/level); Fatigue Points 1-4 (p. B16) (3/level); Hard to Kill 1-2 (p. B58) (2/level); High Manual Dexterity (p. B59) (5/level); Intuition (p. B63) (15); Less Sleep 1-5 (p. B65) (2/level); Luck (p. B66) (15 or 30); Resistant to Acceleration (3) (p. B80) (1); Reputation from medals (p. W63) or simply good conduct (p. B26) (varies); Versatile (p. B96) (5). |
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