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"Tuathan"
John Gillmore / Sean Ainmhidhean
Metahuman Criminal
1,000 points
The details of Sean's life are lost to him now. One of his teammates looked up his birth records as a favor, so he knows that he was born in Yorkshire, England, in 1975, and that both his parents are deceased. He doesn't remember why he was in Ireland, or exactly when it happened, but he vividly remembers entering that circle of stones and suddenly being in the Otherworld. Time passes differently there -- over the course of 500 years, the man who was John Gillmore became something rather different. Embued with the ancient powers of the druids, Sean Ainmhidhean ("John of the Beasts") fought countless wars against the Fomor and Firbolg, mustering armies of willing animals and leading from the front with his spear, skyclad and invulnerable.
Ironically, it was politics that defeated him. After Sean spurned the advances of one of the Sidhe, she tricked him into killing a man he had promised hospitality to, then used her court standing to have him exiled from the Otherworld. Sean was cast back into the world of his birth with only his spear, appearing cold and naked at a faerie circle in the Canadian wilderness. Despite the past 500 years, only a day had passed in our world. He was relieved that he could still call upon his faithful animals, opening up a small portal back to the Otherworld; he used this ability for transportation
as well as food until he reached an actual city, where his presence caused quite a stir. When the police were called to apprehend him for public indecency, he slew them with his spear and rode off on a summoned horse.
Further brushes with civilization went similarly, though his recollection of english and the modern world did gradually trickle back to him. Every time, he tried explaining that he was of the Tuatha de Danaan and sought proper hospitality, but it always ended in blood. At one point, another super even showed up to stop this "Tuathan" criminal, and nearly succeeded. Sean retreated to his temporary home in the wooded mountains of northern California to recover, only to find Electra waiting for him. She sympathized with his plight, and shared stories with him of how corrupt and honorless the modern world was. When she told him of her team and offered him a place on it, he could find no reason to refuse. They helped to set him up with a modern identity as John Gillmore again, finding him a cover job as a veterinarian's assistant in Sacremento. He is still uncomfortable with modern society (he walks to work and only buys hand-made garments from specialty stores), but has been able to fit in for the most part.
Animal Control (Nature, -20%)
ST 13 [30]; DX 18 [160]; IQ 12 [40]; HT 16 [60].
HP 13 [0]; Per 15 [25]; Will 16 [30]; FP 16 [0].
Basic Speed 6.00 [-50]; Move 6 [0]; Jump Move 500/2500.
Dodge 10; Parry 17/15 (Spear, Melee/Missiles), 14 (Wrestling).
* Animal Control Talent 4 [20]
* Combat Reflexes [15]
* Cultural Familiarity (Western, Otherworld) [2]
* Daredevil [15]
* High Pain Threshold [10]
* Languages: English (Native), Gaelic (Native) [6]
* Magic Resistance +5 [10]
* Temperature Tolerance 2 [2]
* Perk, Penetrating Voice [1]
* Animal Empathy (Animal Control, -20%) [4]
* Speak With Animals (Animal Control, -20%) [20]
* Cosmic Pool, 157 points (Animal Control, -20%; Limited, Focus, Real Animals, -10%; Limited, Trait, Only Allies with Summonable, Minion, and Constantly Available, -50%) [314]
* Mind Control (Animal Control, -20%; Based on Will vs. IQ, +40%; Specialized, Animals Only, -20%) [50]
* Protected Power (Animal Control, -20%) [4]
* Impaling Attack 6d (Alternative Attack, x1; Armor Divisor (2), +50%; Guided, +50%; Increased 1/2D x50, +25%; Increased Max x25, +21%; Pact, Code of Honor, -15%; Takes Recharge, as long as it took to get to the target, -5%) [109]
* Impaling Attack 6d (Alternative Attack, x1/5; Armor Divisor (5), +150%; Melee Attack, 1, 2, -20%; Pact, Code of Honor, -15%) [104/5=21]
* Enhanced Parry 3 (Spear; Pact, Code of Honor, -15%) [13]
* Super Jump 8 (Horizontal Only, -25%; Pact, Code of Honor, -15%; Projectile, -20%; Uses spear, see below, -10%) [24]
* Lifting ST +15 (Not for lifting, -40%) 27
* DR 20 (Tough Skin, -40%; Will Not Wear Armor, -40%) [20]
* Injury Tolerance (Damage Reduction 4; Only when naked, -20%) [80]
* Jumper (World; Limited Access, Otherworld, -20%; Special Portal, Faerie Rings, -60%; Temporary Disadvantages, Social Stigma -4 (Exile) and Enemies (Loyal Sidhe, 9 or less), -40%; Tunnel, +40%) [20]
* Amnesia (Partial) [-10]
* Bad Temper (9) [-15]
* Bloodlust (15) [-5]
* Clueless (Modern earth culture only, -10%) [-9]
* Code of Honor (Celtic) [-15]
* Duty (Deadly Dozen; 12 or less) [-10]
* Enemy (National Law Enforcement; 6 or less) [-15]
* Hidebound [-5]
* Impulsiveness (12) [-10]
* Odious Personal Habit (Wears nothing but war paint when he fights) [-10]
* Overconfidence (6) [-10]
* Reputation -3 (Tuathan; Criminal; Everyone except criminals) [-10]
* Secret Identity [-20]
* Stubbornness [-5]
* Unattractive [-4]
* Vow (Stop any outright cruelty to animals he sees) [-5]
* Chummy, but is satisfied with animal company as well [-1]
* Disgusted with the morality of modern folk [-1]
* Doesn't wear clothing that was not handmade [-1]
* Longs for revenge on the Sidhe who got him exiled [-1]
* Really distrusts technology [-1]
* Area Knowledge (Otherworld)-14 [4]
* Body Language-15 [2]
* Climbing-17 [1]
* Cooking-12 [1]
* Fishing-15 [1]
* Hidden Lore (Faerie Lore)-12 [2]
* Hiking-15 [1]
* Intimidation-16 [2]
* Jumping-20 [4]
* Leadership (Animals)-16 [16]
* Parry Missile Weapons-16 [1]
* Riding (Dolphin)-17 [1]
* Riding (Elephant)-17 [1]
* Riding (Horse)-17 [1]
* Riding (Tiger)-17 [1]
* Sewing/TL0-18 [1]
* Spear-20 [8]
* Stealth-18 [2]
* Survival (All Land)-14 [8]
* Swimming-16 [1]
* Thrown Weapon (Spear)-20 [4]
* Tracking-15 [2]
* Veterinary/TL0-12 [4]
* Veterinary/TL8-12 [4]
* Wrestling-20 [8]
* The Cosmic Pool is used to buy different flavors of Allies (25% Power; 500 Allies, x16; Constantly, x4; Minion, 50%; Requires Will Roll, 5%; Summonable, New Allies Every Time, 100%) 157. This allows him to summon any 500 animals that he wishes, per day not necessarily all at once. It takes one second to choose which kind of animal he wants to summon and another second (and a Will roll) to summon them. If he sends an animal back to the Otherworld, it goes back into his available "pool". Any animal which is killed is removed from the number of animals he can call upon for one full day.
* His Leadership skill is specialized on animals, not humans, and thus works via his Animal Empathy, rolling an effective skill of 20 to lead the animals into battle. They are generally predisposed to follow him (due to the Minion enhancement), but a Reaction Roll (at +4 for Talent) may sometimes be necessary.
* His Mind Control has a -20% version of Animals Only, as it can apply to sentient animals as well.
* The spear is technically a gadget, but it is invulnerable and enchanted to always return to his hand (which can take a few seconds), so has no gadget limitations. It uses Spear and Thrown Weapon (Spear) instead of Brawling and Innate Attack to hit; as they are more difficult skills, this is a special effect. If he ever violates his Code of Honor, his spear will refuse to let
him pick it up until he has properly atoned.
* Super Jump represents his ability to throw the spear and jump on top of it. He cannot be waiting for the spear to return. While riding the spear, he cannot use it to attack and has no active defenses, though his speed makes him harder to hit. At the end of the attack, if he was aiming for a target and made his Jumping roll, he can use a Move and Attack to slam into them, spear-first (which is why it isn't an Alternative Ability to the attacks).
* Super Jump distance has been adjusted down to 2500 yards. "Increased Max x25" was arbitrarily set at +21% after doing some math. It's easier when everything matches up.
* Has ST 30 for the purpose of wrestling -- grappling, takedowns, breaking free, resisting Binds, etc.
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