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Powers

Summary
Author

The Adamantine Compact:

I, Paladin of Corean, do hereby vow that I shall,

Never retreat in the face of Evil, even unto despair, torment or death;

Value alwas the gifts of the Gods in others and myself: life, virtue, freedom and love;

Purify the taint of Evil with an Avenging Flame wherever I should pass;

Serve always as a guide on the path of Righteousness and as a Champion in the name of Corean.

In game terms, this is a Vow (great) [-15]

Paladin powers

Source
Focus

Required behaviour: Vow (The Adamantine Compact). If the Vow is broken, powers disappear slowly, but require a major act of atonement.

This is the classic D&D Paladin abilities, flavored with a Vow for the Pact-like Divine modifier taken from the Scarred Lands setting.

The Talent for Paladin powers is Power Investiture (Four-Fold Swords of Corean). 10 points/level.

The following can be Paladin power abilities:

Aura of Good (0-point feature): The character is a creature of supernatural Good. People may detect this with magic or powers, and it may make him vulnerable to certain Evil effects.

Detect (Supernatural Evil; Common, 20 points). Must take Blockable (3 feet of wood or dirt, 1 foot of stone, 1 inch of metal or a thin layer of lead), -40%. Other enhancements and limitations are optional. Represents Detect Evil.

Innate Attack (crushing/cutting/impaling) with Meele Attack and Strength-Based, or Striking ST, all with Accesibility (Supernatural Evil only, -20%) and some level of Costs Fatigue, Requires Preparation or Limited Use. Represents Smite Evil.

Innate Attack (any), with Accesibility (undead only, -40%) and Aura, Malediction and/or Emanation, to represent destroying the undead through superior turning. Should be resisted by Will.

Danger Sense. Represents Divine Grace.

Healing. Most enhancements and limitations are appropriate, except Ranged.

Resistance (Disease). Represents Lay on hands and Remove disease.

? True Faith (with or without the Turning enhancement). For turning the undead. Limited Use or Costs Fatigue is appropriate.

 Ally (for that special mount). Summonable is NOT allowed.

 Fearlessness, possibly with Affects Others and Area Effect. Affliction (Fearlessness) is also a possibility.

Power Modifier: Paladin. The modifier is Divine (a Pact worth -15%).

Power Investiture (Four-Fold Swords of Corean)

The following spells are granted as part of Power Investiture:

Might

Grace

Vigor

Boost (attribute)

Truthsayer

Hide Emotion

Hide Thoughts

Compel Truth

Presence

Detect Poison

Lend Vitality

Minor Healing

Major Healing

Stop Bleeding

Relieve Sickness

Neutralize Poison

Detect Magic

Sunlight

Magic Resistance

Dispel Magic

Pentagram

Remove Curse

Bless

Strengthen Will

Relieve Paralysis

Create Water

Missile Shield

Recover Energy

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