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Phasers New
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Summary Phasers using GURPS Ultra-Tech, Third Edition.

Phasers count as omni-blasters (p. 124), having two effective settings: stun and kill. (While standard phasers actually have 16 power settings, realistically only these two settings are going to matter in play.)

Below are stats for standard personal Federation weapons as of 2380. Other races and eras will have comparable weapons; use the same stats.

Beam Weapons (Pistol) (DX-4, other Beam Weapons-4, or Guns (Pistol)-4)

TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC
11 Phaser pistol, type I 2d(5) burn, sur 3 130/500 0.35/B 3 13(3) 3 -1 1 $1,200 3
Stun setting HT-2(3) aff
11 Phaser pistol, type II 3d(5) burn, sur 5 300/900 1.6/C 3 40(3) 4 -2 1 $4,400 3
Stun setting HT-3(3) aff

Beam Weapons (Rifle) (DX-4, other Beam Weapons-4, or Guns (Rifle)-4)

TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC
11 Phaser rifle, type III 5d(5) burn, sur 10+1 500/1,500 5.6/2C 3 17(3) 5† -3 1 $18,400 2
Stun setting HT-5(3) aff
11 Compression phaser rifle 6d(5) burn, sur 10+2 700/2,100 10/2C 3 10(3) 7† -4 1 $36,000 2
Stun setting HT-6(3) aff

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