Phasers count as omni-blasters (p. 124), having two effective settings: stun and kill. (While standard phasers actually have 16 power settings, realistically only these two settings are going to matter in play.)
Below are stats for standard personal Federation weapons as of 2380. Other races and eras will have comparable weapons; use the same stats.
Beam Weapons (Pistol) (DX-4, other Beam Weapons-4, or Guns (Pistol)-4)
TL
Weapon
Damage
Acc
Range
Weight
RoF
Shots
ST
Bulk
Rcl
Cost
LC
11
Phaser pistol, type I
2d(5) burn, sur
3
130/500
0.35/B
3
13(3)
3
-1
1
$1,200
3
Stun setting
HT-2(3) aff
11
Phaser pistol, type II
3d(5) burn, sur
5
300/900
1.6/C
3
40(3)
4
-2
1
$4,400
3
Stun setting
HT-3(3) aff
Beam Weapons (Rifle) (DX-4, other Beam Weapons-4, or Guns (Rifle)-4)
TL
Weapon
Damage
Acc
Range
Weight
RoF
Shots
ST
Bulk
Rcl
Cost
LC
11
Phaser rifle, type III
5d(5) burn, sur
10+1
500/1,500
5.6/2C
3
17(3)
5†
-3
1
$18,400
2
Stun setting
HT-5(3) aff
11
Compression phaser rifle
6d(5) burn, sur
10+2
700/2,100
10/2C
3
10(3)
7†
-4
1
$36,000
2
Stun setting
HT-6(3) aff
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