.
400 points, Technology-based superheroine
Note
ATTRIBUTES
ST 11 (10) DX 11 (20) IQ 12 (40) HT 9 (-10)
Thr 1d-1, Sw 1d+1
Hit Points 11, Fatigue 9, Basic Speed 5, Basic Move 5, Willpower 12 (11 for fright checks), Perception 12
ADVANTAGES
Rank 2 (Time Watch) (10)
Fit (5)
Gadgeteer (25)
Attractive (4)
Pelena's Bow (67)
Breakable (DR 5), Can Be Stolen (Quick Contest)
All alternate attacks have Acc 2, Range 165/220, 1 shot, fast reload, Rcl 1)
Arrow (1d imp)
Glue arrow (Binding 15, Range -/100, 2 yd radius, sticky)
Acid arrow (1d cor, 2 yd radius, cyclic (extra 3 seconds), can be washed off)
Disruption arrow (Affliction 2, negates 10 levels of DR, 4 yd radius, persistant (10 seconds), contact agent)
Poison arrow (Affliction 2, choking, 2 yd radius, respiratory agent)
Pelena's Shroud Suit (63)
Breakable (DR 5), Can be stolen (Worn item)
Damage Resistance (DR 5, Flexible)
Invisibility (Switchable, effects machines, carry objects (no encumb), extended (infravision), substantial only)
Pelena's Headset (118)
Breakable (DR 5), Can be stolen (Worn item)
Blind (Affliction 2, blindness, severe pain (secondary), Acc 3, range 10/100, sense based (vision), 5 second recharge)
Decieve (Mind Control, 5 second recharge)
Phantasm (Terror, sight, -2 fright check)
DISADVANTAGES
Guilt complex (-5)
Fearful 1 (-2)
QUIRKS
Likes to haze new team members by insisting that they wear protective 'parachronic goggles' (-1)
Humble (-1)
Insists she is pursuing research on cornflake dynamics (-1)
SKILLS
Armoury (body armour) 12 (2)
Armoury (Missile weapons) 12 (2)
Bow 11 (2)
Brawling 11 (1)
Chemistry 15 (16)
Computer operation 12 (1)
Electronics operation (EW) 12 (1 from Engineer)
Electronics operation (Temporal) 12 (1 from Engineer)
Engineer (Electronics) 15 (16)
Engineer (Materials) 12 (4)
Hobby (Puzzles) 12 (1)
Innate Attack (Gaze) 11 (1) used to attack with Blind function on her headset
Jumping 12 (2)
Machinist 11 (1)
Mathematics (applied) 11 (2)
Metallurgy 12 (1 from Chemistry)
Observation 12 (2)
Physics (Optics) 10 (2)
Running 9 (2)
BACKGROUND
TACTICS
The material presented here is the original creation of the contributors, intended for use with the
GURPS system from
SteveJacksonGames . This material is not official and is not endorsed by
SteveJacksonGames .
GURPS is a registered trademark of SteveJacksonGames , and the art here is copyrighted by SteveJacksonGames . All rights are reserved by SteveJacksonGames . This material is used here in accordance with the SteveJacksonGamesOnlinePolicy .
[GURPS] stands for Generic Universal Role Playing System.
6/7/2007 4:32:06 PM - -209.198.95.98
The company who created [GURPS] among other games.
6/7/2007 4:09:58 PM - -209.198.95.98
The company who created [GURPS] among other games.
6/7/2007 4:09:58 PM - -209.198.95.98
[GURPS] stands for Generic Universal Role Playing System.
6/7/2007 4:32:06 PM - -209.198.95.98
The company who created [GURPS] among other games.
6/7/2007 4:09:58 PM - -209.198.95.98
The company who created [GURPS] among other games.
6/7/2007 4:09:58 PM - -209.198.95.98
The company who created [GURPS] among other games.
6/7/2007 4:09:58 PM - -209.198.95.98
Click to read this topic 5/1/2005 9:39:25 PM - -82.67.212.57