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To Do Hey, just about everything is 'to do'! I'm doing a quick run-through of each segment, will work on details later. Update: Got two boxes added to Twisted Adventures, July 4.

System Check - What might be learned from different systems.

Quick N Dirty Adventures - How to put together complex adventures in record time!

Twisted Adventures - How to make adventures more challenging and unusual!

Player Handling - How to ensure the players are on your side...

Character Uses - How to add depth to the parts played by characters (both NPC and PC).

World Uses - How to construct, reconstruct and deconstruct worlds to draw them out in adventures.

Tool Uses - How to make equipment and items play bigger roles in adventures and game worlds.

Faction Uses - How to use and abuse organized factions in game worlds to further adventures.

Genre Uses - How to make the genre(s) work for you.

Rule Uses - How to further the game by simple rule extensions (not necesarily alterations; usable for most systems).

Other Uses - Ways to use roleplaying in new and interesting (and possible practical or even profitable) ways. Useful for non-roleplayers, as well!

Classroom Reports - Results and inspiration from challenges and exercises handed out through maillists and the forum (http://community.gurpswiki.net/forums/10/ShowForum.aspx)

Online research resources include:

http://www.indie-rpgs.com - The Forge, very indepth (and somewhat academic) discussion network for roleplaying games

http://www.burningvoid.com/rpg/gm.php - Gamemaster advice and tools

http://forum.rpg.net/ - RPG Net's forum, a bucket full of comments and ideas on the topic of roleplaying games

http://www.roleplayingtips.com/index.php - Roleplaying Tips, another bunch of advice on a lot of Gamemastering topics

http://forums.sjgames.com/index.php? - The forum at Steve Jackson Games, mainly for Gurps and Munchkin

Welcome to GURPS Wiki, the ultimate project for GURPS resources.

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GURPS is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by Steve Jackson Games. This material is used here in accordance with the Steve Jackson Games Online Policy.