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Magic House Rules
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To Do There are lots of magical house rules out on the net. A list of links would be a good place to start.

Ritual Magic

The following file is complete except for the art.

Another possiblity is, if you have access to GURPS Spirits, to use the old Spirit Magic system in place of the newer form of Ritual Magic in 4e or to supplement the new system.

New spells by Patyrsun

There is big collection of new spells on Patyrsuns page. They are meant for GURPS 3e, but they can be converted with ease.

Caveats for using Magic 4e

(original entry by Dr Temp; resulted from a SJG web forum discussion thread to which many people contributed)

  • Magic Caveats

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The material presented here is the original creation of the contributors, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.

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