This conversion guide is a rough thumbrule to get an impression of NPC's or character abilities. I strongly suggest to create the character from scratch using the characters and Psi guide, and using the converted values as a guideline.
Attributes
Lodland % value
Gurps attribute value
<20
6
20-25
7
26-30
8
31-35
9
36-50
10
51-54
11
55-59
12
60-69
13
70-79
14
80-89
15
90-97
16
97+
17
Skill Values
Lodland % skillvalue
Gurps skill value
01-15
8
16-23
10
24-30
11
31-45
12
46-60
13
61-75
14
76-90
15
91-99
24
Lodland Attribute
Gurps Attribute
Staerke(ST)
Strength(ST)
Geschick(GE)
Dexterity(DX)
Konstitution(KO)
Health(HT)
Wahrnehmung(WA)
Perception(Per)
Intelligenz(IZ)
Intelligence(IQ)
Intuition(IN)
if the % value is greater 60 take the advantage Intuition. if the % value is less than 30, take one of these disadvantages: Clueless, Confused*, Incurious*
Ausstrahlung(AU)
if the % value is greater 50 take one of this advantages: Attractive, Handsome, Very Handsome, Charisma.if the % value is less than 36, take one of these disadvantages: Oblivious, Ugly, Hideous
Willenskraft(WI)
Will(Will)
Lebensenergie(LE)
Hitpoints(HP)
geistige Ausdauer(GA)
cannot be converted directly
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Skills
Skills in Lodland consist of a baseskill and specialisations that must be taken once the baseskill reaches a value of 60. A lot of the basic Lodland skills represent a whole bunch of Gurps skills (eg. Medicine). In this cases you will have to decide which one you want to use or to take some or all of them.
Lodland Skill
Gurps Skill
Agrartechnik
Prof.Skill(Agriculture)
Amüsieren
Carousing
Aufmerksamkeit
Observation, Search, Tracking
Ausweichen
Acrobatic
Bewaffneter Kampf
choose a melee skill that seems the most appropriate
The material presented here is the original creation of the contributors, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.