This conversion guide is a rough thumbrule to get an impression of NPC's or character abilities. I strongly suggest to create the character from scratch using the characters and Psi guide, and using the converted values as a guideline.
Attributes
Lodland % value
Gurps attribute value
<20
6
20-25
7
26-30
8
31-35
9
36-50
10
51-54
11
55-59
12
60-69
13
70-79
14
80-89
15
90-97
16
97+
17
Skill Values
Lodland % skillvalue
Gurps skill value
01-15
8
16-23
10
24-30
11
31-45
12
46-60
13
61-75
14
76-90
15
91-99
24
Lodland Attribute
Gurps Attribute
Staerke(ST)
Strength(ST)
Geschick(GE)
Dexterity(DX)
Konstitution(KO)
Health(HT)
Wahrnehmung(WA)
Perception(Per)
Intelligenz(IZ)
Intelligence(IQ)
Intuition(IN)
if the % value is greater 60 take the advantage Intuition. if the % value is less than 30, take one of these disadvantages: Clueless, Confused*, Incurious*
Ausstrahlung(AU)
if the % value is greater 50 take one of this advantages: Attractive, Handsome, Very Handsome, Charisma.if the % value is less than 36, take one of these disadvantages: Oblivious, Ugly, Hideous
Willenskraft(WI)
Will(Will)
Lebensenergie(LE)
Hitpoints(HP)
geistige Ausdauer(GA)
cannot be converted directly
Skills
Skills in LodLand consist of a baseskill and specialisations that must be taken once the baseskill reaches a value of 60. A lot of the basic LodLand skills represent a whole bunch of Gurps skills (eg. Medicine). In this cases you will have to decide which one you want to use or to take some or all of them.
Lodland Skill
Gurps Skill
Agrartechnik
Amüsieren
Carousing
Aufmerksamkeit
Ausweichen
Acrobatic
Bewaffneter Kampf
choose a melee skill that seems the most appropriate
Biologie
Biology
Chemie
Chemistry
Computer
Electronic Operations: Computer
Countermeasures
Electronic Operations: Countermesures
Detektivarbeit
Einschüchtern
Intimidate
Elektronik
Erste Hilfe
First Aid
Etikette
Savoir-Faire (has to be specialised by country)
Fahren
choose a drive skill that seems the most appropriate
Feuerwaffen
choose a gun skill that seems the most appropriate
Führung
Leadership
Geisteswissenschaften
Geologie
Geschichte
Geschütze
choose a gunner skill that seems the most appropriate
Gossentalente
possible skills: Lockpick,
Handwerkl. Geschick
Kampferfahrung
add the advantage combatreflexes
Körperbeherrschung
Acrobatic
Kunst
Mechanik
Medien
Medizin
Menschenkenntnis
Musik
Navigation
Ökonomie
Ortskunde
Ortung
Physik
Psychologie
Recht
Rhetorik
choose of: diplomacy, fast-talk, public-speaking
Schauspiel
Schiffe steuern
Schiffsbau
Schleichen
Sehnenwaffen
Sicherheitssysteme
Sprengstoffe
Städtetechnik
Taktik
Tauchen
Überreden
Verhandeln
Volkskunde
Waffenloser Kampf
Click to read this topic
6/17/2005 6:28:45 AM - Allister MacLeod-24.34.118.152
Click to read this topic
6/17/2005 6:28:45 AM - Allister MacLeod-24.34.118.152
The material presented here is the original creation of the contributors, intended for use with the GURPS system from SteveJacksonGames. This material is not official and is not endorsed by SteveJacksonGames.