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House Rules
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Every RPG is a selection of rules that are mostly optional. And most groups not only use only a subset of those rules, but quite a few have their own house rules. Rules they invented themselves to handle situations that were either not foreseen in the original books, or were not satisfactory to the group, or - the group simply wanted to have handled differently.

There several pages for house rules:

To Do This section may grow fast in future, and pages may become too long. I suggest that instead single page for each type of house rules, a list of item is created and each rule or group of interconnected rules gets it's own page. Also, I suggest a two column layout, with balanced number of sections on each column. Each section can have separate page for each sizable or separate rule and a "MiscRules" page for the small tidbits. I can do that if I get approval from lead editor.(author-RaynerApe)

Some other websites have solid House Rules worth giving a try.

While not so popular, many other websites exist that provide interesting House Rules:

  • Justin's GURPS House Rules offers a list of small house rules for the latest edition of GURPS.
  • Eric's Dominion provides several articles, new talents and house rules for GURPS.
  • Gurps Ground Zero good collection of houserules and more. Most interesting rules are the arete compendium and these thoughts on making combat have a more intense feel.

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