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| Minor PowersAdhesion {20} = Clinging {20} Alter Physical Body {20} = Elastic Skin {20} Bend Light {27}
Energy Expulsion {Variable} Burning Attack 1d (Variable +5%) with one of:
Increase damage dice until points are as close to {30} as possible. Energy Resistance {30} = Damage Resistance 10 (Energy - 20%, Semi-Ablative - 20%) {30} Impervious to Fire and Heat {30} = Damage Resistance 15 (Heat/Fire - 40%, Semi-Ablative - 20%) {30} Extraordinary Mental Affinity {30} = Charisma 3 {15}; Smooth Operator 1 {15} Extraordinary Mental Endurance {30} = Willpower 6 {30} Extraordinary Strength {30} One of:
Extraordinary Physical Prowess {30} 30 points-worth from:
Extraordinary Physical Endurance {30} 30 points-worth from:
Extraordinary Physical Beauty {30} = Transcendent (Universal +25%) {25}; Fashion Sense {5} Extraordinary Speed {30} 30 points-worth from:
Flight: Glide {22} = Flight (Controlled Gliding) {22} Flight: Winged {30} = Flight (Winged) {30} Flight: Wingless {40} = Flight {40} Healing Factor {35}
Heightened Sense of Hearing {30} 30 points-worth from:
Heightened Sense of Smell {30} = Discriminatory Smell {15}; Acute Smell 6 {15} Heightened Sense of Taste {30} = Discriminatory Taste {15}; Acute Taste 6 {15} Heightened Sense of Touch {30}
Manipulate Kinetic Energy {34}
Mental Stun {32} = Affliction 4 (Stun +0%; Reduced Range /5 -20%) {32} Nightstalking {30}
Radar (Multi-Mode +50%) {30} Super Vision: Ultraviolet / Infrared {25} = Hyperspectral Vision {25} Super Vision: Nightvision {30} = Dark Vision (Colour Vision +20%) {30} Super Vision: Advanced Sight {30}
Super Vision: X-Ray {27} = Penetrating Vision 3 (Blocked by Lead -10%) {27} Underwater Abilities {30}
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