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Some abilities have been made less effective than their Heroes Unlimited versions in order to bring them as close to 30 points as possible. 30 points was chosen as this seemed to be the 'average' points value of Heroes minor powers.
Adhesion {20} = Clinging {20}
Alter Physical Body {20} = Elastic Skin {20}
Bend Light {27}
Energy Expulsion {Variable}
Burning Attack 1d (Variable +5%)
with one of:
Increase damage dice until points are as close to {30} as possible.
Energy Resistance {30} = Damage Resistance 10 (Energy - 20%, Semi-Ablative - 20%) {30}
Impervious to Fire and Heat {30} = Damage Resistance 15 (Heat/Fire - 40%, Semi-Ablative - 20%) {30}
Extraordinary Mental Affinity {30} = Charisma 3 {15}; Smooth Operator 1 {15}
Extraordinary Mental Endurance {30} = Willpower 6 {30}
Extraordinary Strength {30}
One of:
Extraordinary Physical Prowess {30}
30 points-worth from:
Extraordinary Physical Endurance {30}
30 points-worth from:
Extraordinary Physical Beauty {30} = Transcendent (Universal +25%) {25}; Fashion Sense {5}
Extraordinary Speed {30}
30 points-worth from:
Flight: Glide {22} = Flight (Controlled Gliding) {22}
Flight: Winged {30} = Flight (Winged) {30}
Flight: Wingless {40} = Flight {40}
Healing Factor {35}
Heightened Sense of Hearing {30}
30 points-worth from:
Heightened Sense of Smell {30} = Discriminatory Smell {15}; Acute Smell 6 {15}
Heightened Sense of Taste {30} = Discriminatory Taste {15}; Acute Taste 6 {15}
Heightened Sense of Touch {30}
Manipulate Kinetic Energy {34}
Mental Stun {32} = Affliction 4 (Stun +0%; Reduced Range /5 -20%) {32}
Nightstalking {30}
Radar (Multi-Mode +50%) {30}
Super Vision: Ultraviolet / Infrared {25} = Hyperspectral Vision {25}
Super Vision: Nightvision {30} = Dark Vision (Colour Vision +20%) {30}
Super Vision: Advanced Sight {30}
Super Vision: X-Ray {27} = Penetrating Vision 3 (Blocked by Lead -10%) {27}
Underwater Abilities {30}
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| 8/11/2007 4:54:48 PM |
| -82.34.248.237 |
| 9/10/2005 2:18:57 PM |
| Marasmusine-217.2... |
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