.
Summary
How to convert Heroes Unlimited Major Powers to GURPS Advantages. Unlike minor powers, I have not tried to make everything worth the same points cost. Each major power should be worth at least 60 points, however.
Alter Facial Features & Physical Stature {68}
Morph (Cosmetic, 15 points) {58}
Photographic Memory (Morph Forms Only -50%) {5}
Mimicry (Voices Only -50%) {5}
Alter Metabolism {?}
Metabolism Control 1 {5}
Other stuff to go here
Alter Physical Structure: Air {36}
Alternate Form with the Body of Air meta-trait (pp 262)
Alter Physical Structure: Earth {173}
Alternate Form with the Body of Earth meta-trait (pp 262)
Alter Physical Structure: Electricity {87}
Alternate Form: Body of Electricity {15}
Doesn't Breath {20}
Immunity To Metabolic Hazards {30}
Injury Tolerance (Diffuse) {100}
ST 0 {-100}
No Manipulators {-50}
+10 HP {20}
DR 8 (Limited; Electical -40%) {24}
DR 2 (Limited; Energy -20%) {8}
"Electrical Skin" Burning Attack 1d (Always On - 40%; Aura 80%; Melee Attack Reach C - 30%; Surge 20%) {7};
"Lightning Bolt" Burning 3d (Surge 20%, Variable 5%) {19}
"Electrofield" Burning 1d (Area Effect (2y) 50%; Surge 20%; Emanation -20%) {2} (Alternate Attack)
To Add: Electric Flight, limited range, recharge, top speed only
Alter Physical Structure: Fire {80}
Alternate Form with the Body of Fire meta-trait (pp 262)
The following Innate Attacks are added to the trait:
"Fireskin" Burning 2d (Always On - 40%; Aura 80%; Melee Attack Reach C -30%) {12} This replaces the existing Burning Attack in the template.
Burning Attack 4d (Area Effect (2y) 50%; Persistent 40%; Wall (Permeable) 30%; Variable 5%; Selectivity 10%) {47}
Burning Attack 2d (Jet 0%; Variable 5%) {3} (Alternative Attack)
Alter Physical Structure: Ice {165}
Alternate Form with the Body of Ice meta-trait (pp 262)
Add the following to the meta-trait template:
Temperature Control 4 {10}
"Ice Shards" Impaling 1d (Rapid Fire 3 50%) {12}
"Snowfall" Crushing 1d (Overhead 30%; Side Effect (Stunning) 50%; Persistent Material (Snow) 5%; No Wounding -50%) {2} (Alternate Attack)
Binding 10 (Engulfing 60%, Reduced Range /5 - 20%) {28}
Alter Physical Structure: Liquid {219}
Alternate Form with the Body of Water meta-trait (pp 262)
The following advantages are added to the template:
"Water Bolt" Crushing 2d (No Wounding -50%; Double Knockback +20%) {7}
Growth 4; +40 ST (Only whilst in sufficient mass of water -30%) {44}
Alter Physical Structure: Metal {173}
Alternate Form with the Body of Metal meta-trait (pp 262)
Alternate Physical Structure: Stone {141}
Alternate Form with the Body of Stone meta-trait (pp 262)
Animal Powers
Bear Powers {66} = Animal Empathy (Bears) {3}, Charisma 3 (Bears) {9}, 2 ST {20}, 2 HT {20}, Discriminatory Smell {15}, Unnatural Features {-1}
Bird Powers {59} = Animal Empathy (Birds) {4}, Charisma 3 (Birds) {11}, Peripheral Vision {15}, Flight (Gliding) {20}, Acute Vision 5 {10}, Unnatural Features {-1}
Canine Powers {67} = Animal Empathy (Canine) {4}, Charisma 3 (Canine) {11}, 1 ST {10}, 1 HT {10}, Discriminatory Smell (Emotion Sense) {23}, Enhanced Move 0.5 (Ground) {10}, Unnatural Features {-1}
Small Cat Powers {65} = Animal Empathy (Small Cats) {4}, Charisma 3 (Small Cats) {11}, 1 DX {20}, Catfall {10}, Perfect Balance {15}, Night Vision 5 {5}
Big Cat Powers {66} = Animal Empathy (Cats) {4}, Charisma 3 (Cats) {11}, 1 DX {20}, 1 ST {10}, Acute Vision 3 {6}, Super Jump 1 {10}, Penetrating Voice {1}, Night Vision 5 {5}, Unnatural Features {-1}
Fish Powers {65} = Animal Empathy (Fish) {4}, Charisma 3 (Fish) {11}, Amphibious {10}, Doesn't Breath (Gills) {10}, Night Vision 4 (8 in water only) {7}, +2 ST (in water only) {14}, Enhanced Move 0.5 (Water) {10}, Unnatural Features {-1}
Hoofed Animal Powers {63} = Animal Empathy (Hoofed) {4}, Charisma 3 (Hoofed) {11}, Enhanced Move 1 (Ground) {20}, 1 HT {10}, 1 ST {10}, Acute Hearing 3 {6}, Hooves {3}, Unnatural Features {-1}
Mustelid Powers {68} = Animal Empathy (Mustelids) {4}, Charisma 3 (Mustelids) {9}, Tunneling 1 {35}, Blunt Claws {3}, Flexibility {5}, Night Vision 3 {3}, 1 ST {10}, Unnatural Features {-1}
Nocturnal Powers {63} = Animal Empathy (Nocturnal Animals) {4}, Charisma 3 (Nocturnal Animals) {12}, Night Vision 8 {8}, Telescopic Vision 3 {15}, Discriminatory Smell {15}, Silence 2 {10}, Unnatural Features {-1}
Reptile Powers {64} = Animal Empathy (Reptiles) {4}, Charisma 3 (Reptiles) {11}, +1 Speed {20}, Super Jump 1 {10}, Perfect Balance {15}, Flexible {5}, Unnatural Features {-1}
Animal Metamorphosis {15 + 90% of cost of Animal Template without reduced IQ}
Chameleon {60} = Chameleon 6 {30}; Clinging {20}; Breath-Holding 1 {4}; Metabolism Control 2 (Required Preperation, 1 minute) {8}
Control Elemental Force
still need to do this
Control Others {40} = Mind Control (Sense-Based, Eye Contact) {40}
Create Force Field {85}
"Force Bolt" 2d crushing (Reduced Range /5) {8}
"Force Field" 6d crushing (Area Effect 3x1 y 50%; Persistent 40%; Duration x30 (5 minutes) 60%; Wall (Shaped, Rigid, Semi-Ablative, (DR 18, HP 3)) 48%; Variable 5%; Reduced Range /2 (50ft) - 10%; No Wounding - 50%, Total Walls Cannot Exceed 6d - 20%) {67}
"Body Armour" DR 10 (Semi-Ablative, Force Field) {10} (Alternative Attack)
Darkness Control {75}
Obscure 10 (Vision; Ranged +50%) {20}
Night Vision 8 {8}
Invisibility (Switchable +10%; Only in Darkness -10%) {40}
Disruptive Touch {75}
"Death Touch" Affliction 2 (Contact Agent - 30%; Melee Attack Reach C - 30%; Coma +250%; Costs 2 FP - 10%) {56}
"Disrupt Nervous System" Affliction 2 (Contact Agent - 30%; Melee Attack Reach C -30%; Paralysis 150%; Severe Pain 40%; Selectivity 10%) {10} (Alternative Attack)
"Disrupt Optic Nerves" Affliction 2 (Contact Agent - 30%; Melee Attack Reach C - 30%; Blindness 50%) {4} (Alternative Attack)
Resistant to Poison +3 {5}
Energy Absorption {90}
DR 14 (Energy -20%) {56}
"Energy Flash" Affliction 1 (Area Effect 2y 50%; Blindness 50%; Emination - 20%; Reduced Duration 3s - 50%; Vision-Based 150%) {28}
"Energy Discharge" 3d burning (Surge +20%; Only On Electrical -20%) {3} (Alternative Attack)
Draining Touch {1}
Glow {1}
Light Beam {1}
Gravity Manipulation {?}
Still to be done: See 'Different Gravity' pp 350. Binding & Affliction in high gravity, Flight in low gravity, all as alternative attacks.
Growth {80} = Growth 8 {80}
Intangibility {80}
Insubstantial (Effected by Gravity -20%) {64}
Chameleon 4 (Only whilst insubstantial - 10%; Always On - 10%) {16}
Invisibility {59}
Invisibility (Switchable 10%; Can Carry Objects (No Encumbrance) 10%; Visible Light Band Only -10%) {44}
See Invisible {15}
Invulnerability {85}
DR 100 (Tough Skin -40%) {60}
Resistant to Metabolic Hazards +8 {15}
Hard to Kill 5 {10}
Note
I think that the DR would be better used with DR 20 or 40, with the Tough Skin penalty and the Hardened bonus twice. That way, the total cost would be 125 or 225 points, which is fitting for one of the most powerful abilities.
Karmic Power {69}
Daredevil {15}
Ridiculous Luck (When Cause Is Just -10%) {54}
Bonus for ally if Concentrates?
Magnetism {?}
Telekinesis 30 (Magnetic -50%) {75}
Magnetize Objects {1}
Detect (Iron, Electric and Magnetic Fields) {20}
Magnetic Field (Area effect telekenisis, pushing things away, damages magnetic media, DR against electrical attacks, hover) {?}
Mimic {100} = Power Theft (Copies Unnatural Features +0%) {100} (This is Neutralize with Power Theft, then with Neutralize removed. Works on 'super' powers only, Touch range only)
Mechano-Link {59}
Machine Talent 3 {45} (Covers: Beam Weapons, Battlesuit, Boating, Computer Hacking, Computer Operation, Computer Programming, Driving, Electrician, Electronics Operation, Electronics Repair, Engineer, Guns, Gunner, Mechanic, Piloting, Submarine)
Speak With Computers (Must Touch Computers With No Telecommunication -10%) {14}
Plant Control {77}
Binding 20 (Reduced Range (50ft) - 10%; Must Be Standing In Vegetation - 40%) {20}
Plant Empathy {5}
Green Thumb Talent 3 {15}
Growth 2 (Ranged (50ft) +30%; Only Affects Plants -30%) {20} (Will revert after 1 minute, No extra ST required)
Alter wood {?}
Fatigue Attack 1d (Area Effect 4y 100%; Dehydration 20%; Only Affects Plants - 30%; Emination - 20%) {17}
Shape Changer {92} = Morph (Retains Shape -20%, 15 point template)
Shrink {60}
Select one of:
Shrinking 12 {60}
Shrinking 6 (Full Damage +100%) {60}
Shrinking 9 (Full Move, DR or HP +30%) {59}
Sonic Power {81}
Parabolic Hearing 5 {20}
Acute Hearing 2 {4}
Scanning Sense (Sonar) {20}
"Whine" Affliction 1 (Severe Pain 40%; Hard Of Hearing 10%; Sense-Based (Hearing) 150%; Cone (10y) 150%){35}
"Sonic Blast" Crushing 2d (Increased Range x2 10%) {2} (Alternative Attack)
"Sonic Scream" Corrosive Attack 2d (Increased Range x2 10%; Permament Side Effect (Deafness 70%, Must Hit Face or Skull - 20%) 125%) {47}
Sonic Speed {149}
+4 Speed {40}
Enhanced Move 5 (Ground) {100}
Acute Vision 2 {4}
Night Vision 5 {5}
Sonic Flight {168}
+1 Speed {10}
Flight {40}
Enhanced Move 4 (Air) {80}
Acute Vision 5 {10}
Night Vision 8 {8}
Stretching {78}
DR (Physical Attacks, Tough Skin) 5 {15}
Double Jointed {15}
Stretch Mode: Stretching 4 {24}, Constriction Attack {15} = {39}
Balloon Mode: Super Jump 1 {10}, DR (Physical Attacks, Tough Skin) 5 {5} = {25} (Alternative)
Flat Mode: Flight (Gliding) {4} (Alternative)
Elastic Skin ?
Teleport {75} = Warp (Range Limit: 10 miles)
Transferal / Possession {160} = Possession (Telecontrol 50%, No Memory Access - 10%, Ranged 40%, Reduced Range /5 - 20%)
Vibration {147}
Injury Tolerance (Diffuse, but has brain, blood and vitals, Costs 2 FP) {77}
Vibration Sense {10}
Permeation (Inorganic Matter) {40}
Enhanced Move 1 (Ground) {20}
Weight Manipulation {?}
(This is the same as Gravity manipulation?)
Todo
Gravity and weight manipulation. Stretching: elastic skin. Plant control: alter wood. Magnetism: magnetic field. Control elemental force. Alter metabolism. Body of air needs some 'stuff' to make it worth at least 60 points.