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| AttributesPhysical StrengthPS converts to Basic Lift, from which any desired combination of Strength and Lifting ST can be selected. For PS values up to 14, Basic Lift is PS * 2.5. For PS values 15 to 20, Basic Lift is PS * 5. For PS values higher than 20, Basic Lift is PS * 12.5 Examples:
Help Required. High PS translates to high BL, but I'm not sure how ST is calculated from this, as the table on pp 17 only covers ST 1-20 Physical ProwessPP converts to DX at half rate, with 10 remaining as the average. Examples:
Physical EndurancePE converts to Fatigue, of which any amount may be HT. For example, PE 18 may become HT 15, Fatigue 18 {59} Physical BeautyPB converts to Appearance levels:
Intelligence QuotientIQ converts to IQ at half rate, with 10 remaining as the average (as with PP, above) SpeedHeroes Spd is yards per minute; GURPS Move is yards per second. So an average Heroes character only has a Move of 3. Adding 5 to Spd levels it out. (Spd + 5) x 20 / 60 = Move If Move calculated this way is more than double the characters basic move, she may prefer to have Enhanced Move instead. Hit PointsIn Heroes, Hit Points are based on Physical Endurance (or HT), but this should now be equal to ST as calculated above. 1d6 Hit Points are added per character level. Structural Damage Capacity.SDC converts to Damage Resistance (Ablative) {2} at any consistant ratio. As even 'mundane' superheroes have at least 30 SDC, my preference is for a 2:1 ratio. For example, 30 SDC becomes DR (Ablative) 15 {30} |
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