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Gurps Vampire
.
Vampire 150 points
Attributes: ST+6 [60]

Secondary Attributes: HP+4 [8]; Per+3 [15]; Basic Speed 5.25 [5]; Basic Move 5 [0].

Advantages: Doesn't Breathe [20], Dominance [20], Injury Tolerance (Unliving) [20], Insubstantiality (2FP, -10%; ) [65], Night Vision 5 [5], Speak with Animals (Wolves and Bats, -60%; ) [4], Unaging [15], Unkillable 2 (Achilles' Heel: Wood, -50%; ) [25], Vampiric Bite 1 [30].

Disadvantages: Dependency (Coffin with soil of homeland) (Occasional) (Daily, 3) [-60], Draining (Human Blood) (Common) (Illegal, 5) [-10], Dread (Garlic) [-10], Dread (Religious Symbols) (5 yards, 4) [-14], Dread (Running Water) (Rarity:Common, 2) [-20], Supernatural Features: No Body Heat unles fed (-1), No Reflection (-10), Pallor (unless fed) -5) [-16], Uncontrollable Appetite (Human Blood) (12 or less, 1) [-15], Unhealing (Partial) [-20], Weakness (Sunlight, 1d per minute) (very common, 3) [-60].

Advantages: NEW: Alternate Form (Bat) [15], NEW: Alternate Form (Wolf) [15], NEW: Immunity to Metabolic Hazards [30].

Disadvantages: NEW: Divine Curse (Cannot enter dwelling for first time unless invited [-10].

This is a "Bram Stoker"-style vampire. It possesses some, but not all, of the powers and weaknesses that fiction ascribes to bloodsucking undead. Notably, horror-movie vampires often have Supernatural Durability instead of Unkillable (increases cost by 100 points).

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