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Combat Skill Split
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Some people dislike the emphasis on 'combat balance' added to the skill system in 4e. Under this house rule, there are two sets of skill costs; one for combat skills, and one for non-combat skills.

Combat Skills

Combat skills are those with obvious martial or esoteric function. Combat skills cannot be learned halfway; a full point must be put into them, or not at all.

Combat Skill Table

Skill Level E A H VH
Attribute-3 - - - 1
Attribute-2 - - 1 2
Attribute-1 - 1 2 4
Attribute 1 2 4 8
Attribute+1 2 4 8 12
Attribute+2 4 8 12 16
Attribute+3 8 12 16 20
Attribute+4 12 16 20 24
Further +1s +4 +4 +4 +4

List of Combat Skills

  • All Artillery skills
  • All Beam Weapon skills
  • All Combat Art skills
  • All Combat Sport skills
  • All Enthrallment skills
  • All Gunner skills
  • All Guns skills
  • All Innate Attack skills
  • All Liquid Projector skills
  • All Melee Weapon skills
  • Blind Fighting
  • Body Control
  • Boxing
  • Breaking Blow
  • Breath Control
  • Cloak
  • Crossbow
  • Esoeric Medicine
  • Exorcism
  • Fast-Draw
  • Flying Leap
  • Forced Entry
  • Holdout
  • Immovable Stance
  • Invisibility Art
  • Judo
  • Karate
  • Kiai
  • Lance
  • Lasso
  • Light Walk
  • Mental Strength
  • Mind Block
  • Musical Influence
  • Net
  • Parry Missile Weapons
  • Poisons
  • Power Blow
  • Pressure Points
  • Pressure Secrets
  • Ritual Magic
  • Shield
  • Spear Thrower
  • Sumo Wrestling
  • Tactics
  • Weird Science
  • Wrestling
  • Zen Archery

Note that Brawling is explicitly not a Combat skill.

At the GM's option, certain other skills can be added to the Combat category if genre-appropriate (e.g., Occultism in a horror game, or Weird Science in a lootem postapoc game).

Noncombat Skills

Noncombat skills are scholastic, professional, or character flavor in nature, they can be learned at the half-point level.

Noncombat Skill Table

Skill Level E A H VH
Attribute-4 - - - 0.5
Attribute-3 - - 0.5 1
Attribute-2 - 0.5 1 2
Attribute-1 0.5 1 2 4
Attribute 1 2 4 6
Attribute+1 2 4 6 8
Attribute+2 4 6 8 10
Attribute+3 6 8 10 12
Attribute+4 8 10 12 14
Further +1s +2 +2 +2 +2

List of Noncombat Skills

All other skills are Noncombat.

Question At what level would you set Spells under this system? I could see arguments for either table...
Comment I don't see how medicine, music, etc. would classify as combat skills.
Comment THONA: This is an intereresting approach. An alternative would be to give weapons skill penalties. This would allow a more granular tuning (for specific weapons), basically treating every weapon as a separate technique to the skill. Certain weapons may just have low damage but be easy to use.

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